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Through the Rabbit Hole

Szulborski, Dave

2 ratings by Goodreads
ISBN 10: 1411648285 / ISBN 13: 9781411648289
Published by New Fiction Publishing, 2005
Condition: Very Good
From Moe's Books (Berkeley, CA, U.S.A.)

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1411648285 1411648285 Very Good. (Binding: Paperback, Jacket: No Jacket) Paperback, very good, no jacket. Bookseller Inventory # 1080441

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Bibliographic Details

Title: Through the Rabbit Hole

Publisher: New Fiction Publishing

Publication Date: 2005

Book Condition:Very Good

About this title


Through the Rabbit Hole: A Beginner's Guide to Playing Alternate Reality Games by Dave Szulborski is the perfect introduction for newcomers to the exciting genre of alternate reality gaming, or ARGs for short. Written in the style of the rulebook that should come along with every ARG, Through the Rabbit Hole lays out the common parts, pieces, playing fields, and rules for playing alternate reality games in a simple and concise manner.

From the Publisher:

Imagine a world of mystery and excitement, adventure and fantasy, waiting for you to explore. A world that reacts to your every move, with characters and companies that talk to you, send you messages, and even give you items to help you in your quest. A world so immersive that you can no longer tell where the reality ends and the fiction begins. Welcome to the world of Alternate Reality Gaming.

Alternate Reality Gaming, sometimes also called Immersive Gaming, Viral Marketing, or Interactive Fiction, is a rapidly emerging genre of online gaming and is one of the first true art and entertainment forms that was developed from and exclusively for the Internet. Alternate Reality Games have been wildly successful when used for multimillion dollar marketing campaigns, such as the 2004 game I Love Bees, used by Microsoft to help launch the hugely anticipated X-Box video game Halo 2, and the game that started it all, the Beast, used to promote Steven Spielberg s science fiction epic A.I.: Artificial Intelligence in 2001.

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