Stock Image

Getting Started with Unity

Patrick Felicia

7 ratings by Goodreads
ISBN 10: 1849695849 / ISBN 13: 9781849695848
Published by Packt Publishing
New Condition: New Soft cover
From BuySomeBooks (Las Vegas, NV, U.S.A.)

AbeBooks Seller Since May 21, 2012

Quantity Available: > 20

Buy New
List Price: US$ 34.99
Price: US$ 50.31 Convert Currency
Shipping: Free Within U.S.A. Destination, Rates & Speeds
Add to basket

30 Day Return Policy

About this Item

170 pages. Dimensions: 9.2in. x 7.5in. x 0.5in.Learn how to use Unity by creating your very own Outbreak survival game while developing your essential skills Overview Use basic AI techniques to bring your game to life Learn how to use Mecanim; create states and manage them through scripting Use scripting to manage the graphical interface, collisions, animations, persistent data, or transitions between scenes In Detail Unity is a game development engine which is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Unity is best used for making great games that can deploy to numerous platforms. Getting Started with Unity guides you progressively through the necessary steps to create a survival game using Unity3Ds built-in objects and components, JavaScript, animations with Mecanim, and some basic AI. In this book, you will be introduced to a wide range of the core features used for games developed with Unity3D, including the user interface and much more. Furthermore, you will also learn about essential aspects like transformations, scripting, navigation, and built-in controllers. Beginning with an introduction to the user interface, you will learn the necessary skills required to create a survival video game. Each section is a stepping-stone toward the completion of the final game. By the end of the book, you will have created an indoor level with enemies, AI, weapons, objects to collect, and all the logic to control the game. What you will learn from this book Understand the different layouts, windows, and shortcuts, and navigate through scenes Use, combine, and transform built-in objects and components including textures, water, GUI elements, controllers, lights, particles, and shapes Understand different types of colliders, individualize objects with tags, apply colliders, and manage collisions through scripting Learn how to create scripts, understand and use the default functions, and employ the console for debugging purposes Access and modify game objects properties through scripting Create functions, pass and access variables, and call functions between scripts Implement basic AI for path-finding or user detection Load scenes, navigate through scenes, and create persistent objects across scenes Approach Getting Started with Unity is written in an easy-to-follow tutorial format. Who this book is written for Getting Started with Unity is for 3D game developers who would like to learn how to use Unity3D and become familiar with its core features. This book is also suitable for intermediate users who would like to improve their skills. No prior knowledge of Unity3D is required. This item ships from multiple locations. Your book may arrive from Roseburg,OR, La Vergne,TN. Bookseller Inventory # 9781849695848

Ask Seller a Question

Bibliographic Details

Title: Getting Started with Unity

Publisher: Packt Publishing

Binding: Paperback

Book Condition:New

Book Type: Paperback

About this title

Synopsis:

Learn how to use Unity by creating your very own "Outbreak" survival game while developing your essential skills

Overview

  • Use basic AI techniques to bring your game to life
  • Learn how to use Mecanim; create states and manage them through scripting
  • Use scripting to manage the graphical interface, collisions, animations, persistent data, or transitions between scenes

In Detail

Unity is a game development engine which is fully integrated with a complete set of intuitive tools and rapid workflows used to create interactive 3D content. Unity is best used for making great games that can deploy to numerous platforms.

"Getting Started with Unity" guides you progressively through the necessary steps to create a survival game using Unity3D’s built-in objects and components, JavaScript, animations with Mecanim, and some basic AI.

In this book, you will be introduced to a wide range of the core features used for games developed with Unity3D, including the user interface and much more. Furthermore, you will also learn about essential aspects like transformations, scripting, navigation, and built-in controllers.

Beginning with an introduction to the user interface, you will learn the necessary skills required to create a survival video game. Each section is a stepping-stone toward the completion of the final game. By the end of the book, you will have created an indoor level with enemies, AI, weapons, objects to collect, and all the logic to control the game.

What you will learn from this book

  • Understand the different layouts, windows, and shortcuts, and navigate through scenes
  • Use, combine, and transform built-in objects and components including textures, water, GUI elements, controllers, lights, particles, and shapes
  • Understand different types of colliders, individualize objects with tags, apply colliders, and manage collisions through scripting
  • Learn how to create scripts, understand and use the default functions, and employ the console for debugging purposes
  • Access and modify game objects’ properties through scripting
  • Create functions, pass and access variables, and call functions between scripts
  • Implement basic AI for path-finding or user detection
  • Load scenes, navigate through scenes, and create persistent objects across scenes

Approach

Getting Started with Unity is written in an easy-to-follow tutorial format.

Who this book is written for

"Getting Started with Unity" is for 3D game developers who would like to learn how to use Unity3D and become familiar with its core features. This book is also suitable for intermediate users who would like to improve their skills. No prior knowledge of Unity3D is required.

About the Author:

Patrick Felicia

Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital games in schools: a handbook for teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.

"About this title" may belong to another edition of this title.

Store Description

BuySomeBooks is great place to get your books online. With over eight million titles available we're sure to have what you're looking for. Despite having a large selection of new books available for immediate shipment and excellent customer service, people still tell us they prefer us because of our prices.

Visit Seller's Storefront

Terms of Sale:

We guarantee the condition of every book as it's described on the Abebooks web
sites. If you're dissatisfied with your purchase (Incorrect Book/Not as
Described/Damaged) or if the order hasn't arrived, you're eligible for a refund
within 30 days of the estimated delivery date. If you've changed your mind about a book that you've ordered, please use the Ask bookseller a question link to contact us and we'll respond within 2 business days.

BuySomeBooks is operated by Drive-On-In, Inc., a Nevada co...

More Information
Shipping Terms:

Orders usually ship within 1-2 business days. Books are shipped from multiple locations so your order may arrive from Las Vegas,NV, Roseburg,OR, La Vergne,TN, Momence,IL, or Commerce,GA.

List this Seller's Books

Payment Methods
accepted by seller

Visa Mastercard American Express