A Theory Of Fun For Game Design

Raph Koster

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ISBN 10: 1932111972 ISBN 13: 9781932111972
Published by Paraglyph Inc., 2004
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Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present. Seller Inventory # M01932111972-G

  • 3.90 out of 5 stars
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Synopsis:

A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.

About the Author:

Raph Koster (San Diego, CA) is the Chief Creative Officer for Sony Online Entertainment and author of the bestselling book, A Theory of Fun for Game Design. For many years he has served as a lead designer for teams building online virtual worlds. His first job was as a designer working on persistent worlds at Origin Systems. His last project there was working on Ultima Online, opening the online persistent world market to the general gaming public.

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Bibliographic Details

Title: A Theory Of Fun For Game Design
Publisher: Paraglyph Inc.
Publication Date: 2004
Binding: Soft cover
Condition: good

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Koster, Raph
Published by Paraglyph Press, 2004
ISBN 10: 1932111972 ISBN 13: 9781932111972
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Paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_452261632

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Koster, Raph
Published by Paraglyph Press, 2004
ISBN 10: 1932111972 ISBN 13: 9781932111972
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Paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_446163614

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Koster, Raph
Published by Paraglyph Pr, 2004
ISBN 10: 1932111972 ISBN 13: 9781932111972
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Condition: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions. Seller Inventory # Z1-H-025-02299

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Raph Koster
Published by PARAGLYPH PRESS, 2005
ISBN 10: 1932111972 ISBN 13: 9781932111972
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Paperback. Condition: Used; Very Good. ***Simply Brit*** Welcome to our online used book store, where affordability meets great quality. Dive into a world of captivating reads without breaking the bank. We take pride in offering a wide selection of used books, from classics to hidden gems, ensuring there is something for every literary palate. All orders are shipped within 24 hours and our lightning fast-delivery within 48 hours coupled with our prompt customer service ensures a smooth journey from ordering to delivery. Discover the joy of reading with us, your trusted source for affordable books that do not compromise on quality. Seller Inventory # 4184538

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ISBN 10: 1932111972 ISBN 13: 9781932111972
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Soft cover. Condition: As New. 1st Edition. As new copy of first edition; unread, completely crisp and unmarked. Can nearly be described as brand new. If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected 5th or later Printin 5th or later Printin 5th or later Printin. Seller Inventory # 000754

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Published by Paraglyph Pr, 2004
ISBN 10: 1932111972 ISBN 13: 9781932111972
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Paperback. Condition: Brand New. 1st edition. 256 pages. 6.75x9.00x0.75 inches. In Stock. Seller Inventory # 1932111972

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Koster, Raph
Published by O'Reilly Media, 2004
ISBN 10: 1932111972 ISBN 13: 9781932111972
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paperback. Condition: New. In shrink wrap. Looks like an interesting title! Seller Inventory # Q-1932111972

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