Tome of Horrors #4 Swords & Wizardry (Swords & Wizardry (Frog God Games))

Scott Greene

Published by Frog God Games, 1999
ISBN 10: 1622831934 / ISBN 13: 9781622831937
Used / Hardcover / Quantity Available: 0
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Frog God Games Swords & Wizardry (Frog God Games) Tome of Horrors #4 (Swords & Wizardry) (MINT/New) Manufacturer: Frog God Games Product Line: Swords & Wizardry (Frog God Games) Type: Hardcover Copyright Date: 2013 Author: Scott Greene Page Count: 304 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: This massive tome of never before seen monsters will be done in our characteristic textbook bound hardcover style, but this time in full color! Featuring over 300 new monsters from our design team led by Scott Greene and illustrated by Chris McFann, it provides new fiends to terrorize your players with for years to come. Both Swords & Wizardry and Pathfinder versions available. One can simply never have enough monsters. The greatest trick a GM can play is to show up with something new that the players have never heard of before. Anyone who has been doing this for very long knows the drill, “Goblins, ok, fighters to the front so they get multiple attacks”, or “a troll! Get fire and acid ready!”. Imagine what happened to the first group of players that encountered a nilbog—and watched it grow in size as the fighters each hit it 5 times. What about a pyrohydra—fire had no way to stop it from growing new heads… “Oh my, what do we do now?” may have been the next battlecry. It’s not always necessary to make every monster a death-dealing enigma; however fear of the unknown is one of the strongest tools in the GM’s arsenal. It keeps players on their toes and makes the game more fun. Certainly the old mundane standbys need a place at the table (and the miniature case); after all, what is a dungeon without a troll or ten?. Bookseller Inventory #

Bibliographic Details

Title: Tome of Horrors #4 Swords & Wizardry (Swords...
Publisher: Frog God Games
Publication Date: 1999
Binding: Hardcover
Book Condition: New

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Scott Greene
Published by Frog God Games (1999)
ISBN 10: 1622831934 ISBN 13: 9781622831937
Used Hardcover Quantity Available: 1
Seller:
Noble Knight Games
(Janesville, WI, U.S.A.)
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Book Description Frog God Games, 1999. Hardcover. Condition: As New. Frog God Games Swords & Wizardry (Frog God Games) Tome of Horrors #4 (Swords & Wizardry) (EX/NM) Manufacturer: Frog God Games Product Line: Swords & Wizardry (Frog God Games) Type: Hardcover Copyright Date: 2013 Author: Scott Greene Page Count: 304 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: This massive tome of never before seen monsters will be done in our characteristic textbook bound hardcover style, but this time in full color! Featuring over 300 new monsters from our design team led by Scott Greene and illustrated by Chris McFann, it provides new fiends to terrorize your players with for years to come. Both Swords & Wizardry and Pathfinder versions available. One can simply never have enough monsters. The greatest trick a GM can play is to show up with something new that the players have never heard of before. Anyone who has been doing this for very long knows the drill, “Goblins, ok, fighters to the front so they get multiple attacks”, or “a troll! Get fire and acid ready!”. Imagine what happened to the first group of players that encountered a nilbog—and watched it grow in size as the fighters each hit it 5 times. What about a pyrohydra—fire had no way to stop it from growing new heads… “Oh my, what do we do now?” may have been the next battlecry. It’s not always necessary to make every monster a death-dealing enigma; however fear of the unknown is one of the strongest tools in the GM’s arsenal. It keeps players on their toes and makes the game more fun. Certainly the old mundane standbys need a place at the table (and the miniature case); after all, what is a dungeon without a troll or ten?. Seller Inventory # 2148599443

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