Training and Collaboration with Virtual Worlds: How to Create Cost-Saving, Efficient and Engaging Programs

Alex Heiphetz & Gary Woodill

ISBN 10: 0070703612 / ISBN 13: 9780070703612
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Title: Training and Collaboration with Virtual ...
Binding: Softcover
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Alex Heiphetz,Gary Woodill
Published by McGraw Hill Education (2010)
ISBN 10: 0070703612 ISBN 13: 9780070703612
New Softcover First Edition Quantity Available: > 20
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BookVistas
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Book Description McGraw Hill Education, 2010. Softcover. Book Condition: New. First edition. Team Building and Leadership Coaching with Virtual Worlds New collaborative technologies to keep your company competitive, productive, and efficient With the business landscape changing every day, companies need training solutions that are not only cost-efficient, but engaging, quantifiable and global. Learn how virtual worlds can help you create training and recruitment programs that attract quality talent, build great teams, and connect a global workforce - all for less than your current training budget. Training and Collaboration with Virtual Worlds walks you through the available technologies, helps you match virtual tools to your organizational needs, and shows why these programs have already taken off at leading companies. Learn why leading companies like IBM, TMP Worldwide, Michelin, Intel, Microsoft and others are going virtual: * Revitalize recruitment and new hire orientation to improve employee quality, productivity and retention * Conduct worldwide training in real time, minimizing costs and time * Reduce travel while efficiently managing geographically dispersed teams * Break down dangerous or complex training procedures into manageable simulations Experts agree that within five years, the 3D Internet will become as important to companies as the Web is today. Training and Collaboration with Virtual Worlds will put your company ahead of that curve - with great results. Table of contents Preface Introduction Chapter 1. Virtual Worlds Chapter 2. Enterprise Applications of Virtual Worlds Chapter 3. Virtual Worlds Chapter 4. Linden Lab And Second Life In Their Own Words Chapter 5. Deploying a Corporate Training Program in Second Life Chapter 6. First Steps in Virtual World Chapter 7. Teaching complex concepts in a new way Chapter 8. Teamwork and Leadership in Virtual Worlds Chapter 9. Doing It Asynchronously Chapter 10. Procedural Training in Second Life Chapter 11. Recruiting and New Hire Orientation Chapter 12. Enterprise Collaboration Chapter 13. The Future of Employee Training in Virtual Worlds Bibliography Printed Pages: 272. Bookseller Inventory # 20028

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2.

Alex Heiphetz,Gary Woodill
Published by McGraw Hill Education (2010)
ISBN 10: 0070703612 ISBN 13: 9780070703612
New Softcover First Edition Quantity Available: > 20
Seller:
A - Z Books
(New Delhi, DELHI, India)
Rating
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Book Description McGraw Hill Education, 2010. Softcover. Book Condition: New. First edition. Team Building and Leadership Coaching with Virtual Worlds New collaborative technologies to keep your company competitive, productive, and efficient With the business landscape changing every day, companies need training solutions that are not only cost-efficient, but engaging, quantifiable and global. Learn how virtual worlds can help you create training and recruitment programs that attract quality talent, build great teams, and connect a global workforce - all for less than your current training budget. Training and Collaboration with Virtual Worlds walks you through the available technologies, helps you match virtual tools to your organizational needs, and shows why these programs have already taken off at leading companies. Learn why leading companies like IBM, TMP Worldwide, Michelin, Intel, Microsoft and others are going virtual: * Revitalize recruitment and new hire orientation to improve employee quality, productivity and retention * Conduct worldwide training in real time, minimizing costs and time * Reduce travel while efficiently managing geographically dispersed teams * Break down dangerous or complex training procedures into manageable simulations Experts agree that within five years, the 3D Internet will become as important to companies as the Web is today. Training and Collaboration with Virtual Worlds will put your company ahead of that curve - with great results. Table of contents Preface Introduction Chapter 1. Virtual Worlds Chapter 2. Enterprise Applications of Virtual Worlds Chapter 3. Virtual Worlds Chapter 4. Linden Lab And Second Life In Their Own Words Chapter 5. Deploying a Corporate Training Program in Second Life Chapter 6. First Steps in Virtual World Chapter 7. Teaching complex concepts in a new way Chapter 8. Teamwork and Leadership in Virtual Worlds Chapter 9. Doing It Asynchronously Chapter 10. Procedural Training in Second Life Chapter 11. Recruiting and New Hire Orientation Chapter 12. Enterprise Collaboration Chapter 13. The Future of Employee Training in Virtual Worlds Bibliography Printed Pages: 272. Bookseller Inventory # 20028

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