Ultra-Tech (GURPS (4th Edition) - Core & Assorted)

David Pulver, Kenneth Peters

Published by Steve Jackson Games, 1999
Used / Hardcover / Quantity Available: 0
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Steve Jackson Games GURPS (4th Edition) - Core & Assorted Ultra-Tech (EX/NM) Manufacturer: Steve Jackson Games Product Line: GURPS (4th Edition) - Core & Assorted Type: Hardcover Code: SJG01-0104 Copyright Date: 2007 Author: David Pulver, Kenneth Peters Page Count: 240 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Weapons, Vehicles, and Gadgets GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL 9 to TL 12, including: • Weapons - from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. • Protection - How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen. • Medicine - Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. With cybernetics and neural interfaces, ultra-tech medical equipment and mind uploading, “medical miracles” become everyday occurrences. • Transport - Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter-transport booths – lots of ways to get where the action is, for the adventurer on the go! • As technology advances, the line between man and machine may become increasingly blurred. GURPS Ultra-Tech provides rules for establishing the capabilities and limitations of artificial intelligence, as well as templates for robotic or total cyborg bodies, from handy technical 'bots to shapeshifting nanomorphs. And still more! Living biosuits, computer implants, holographic projectors, psionic amplifiers, neutrino communicators, nanofactories, hyperspectral goggles, chameleon suits, repair paste, Dyson spheres – there's something ultra for every adventure at every tech level. Bookseller Inventory #

Bibliographic Details

Title: Ultra-Tech (GURPS (4th Edition) - Core & ...
Publisher: Steve Jackson Games
Publication Date: 1999
Binding: Hardcover
Book Condition: As New

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