Search preferences

Product Type

  • All Product Types
  • Books (244)
  • Magazines & Periodicals
  • Comics
  • Sheet Music
  • Art, Prints & Posters
  • Photographs
  • Maps
  • Manuscripts &
    Paper Collectibles

Condition

Binding

Collectible Attributes

Free Shipping

Seller Location

Seller Rating

  • Condition: Good. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: Reprint ] Publisher: Rodale Press Pub Date: 4/1/1991 Binding: Hardcover Pages: 456 Reprint edition.


    More buying choices from other sellers on AbeBooks

    Also find Hardcover First Edition

  • Hardcover. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 2.2.


    More buying choices from other sellers on AbeBooks

  • Joseph Miranda

    Published by Game Publications Group, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. Game Publications Group GameFix Magazine #6 w/Redline Korea (VG+) (unpunched)Manufacturer: Game Publications GroupProduct Line: GameFix MagazineType: MagazineCopyright Date: 1995Author: Joseph MirandaPage Count: 28Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:Battle Briefs: Marine Recon, AC 130 Spectre GunshipScenario and map for Ancients: MundaRedline: Korea: Crossing the Big Red LineIssue Game: Redline: Korea, 2-player strategic game of possible conflict in KoreaInterview: Dave Nicholas.

  • Joseph Miranda

    Published by Game Publications Group, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. Game Publications Group GameFix Magazine #2 w/Crisis 2000 (VG+) (unpunched)Manufacturer: Game Publications GroupProduct Line: GameFix MagazineType: MagazineCopyright Date: 1994Author: Joseph MirandaPage Count: 28Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:Battle Briefs: SEALs, Prettiest Uniform, The M-198Crisis 2000: Conflict in the USA in the 21st CenturyClipper Chips and Sun Devils: The End of Computer PrivacyIssue Game: Crisis 2000: 2-player USA civil conflictNew Wars: Military vs SocialOur Turn?: The Rest of the WorldThe Battle for Cyberspace.

  • US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. SPI Strategy & Tactics #151 - #200 #179 w/The First Afghan War, 1839-42 (VG+) (game only!, unpunched)Manufacturer: SPIProduct Line: Strategy & Tactics #151 - #200Type: MagazineCopyright Date: 1996Author: Joseph MirandaPlease review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - game only!, unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Issue #179 of Strategy & Tactics Magazine.

  • Condition: Good. No Highlighting or underlining. Some Wear but overall good condition. 100% Satisfaction Guaranteed.

  • Milady

    Published by Milady Publishing, 1997

    ISBN 10: 1562533266ISBN 13: 9781562533267

    Seller: WorldofBooks, Goring-By-Sea, WS, United Kingdom

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    Book

    Quantity: 3

    Add to Basket

    Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.


    More buying choices from other sellers on AbeBooks

    Also find Softcover

  • Joseph, Miranda

    Published by Univ Of Minnesota Press, 2002

    ISBN 10: 0816637962ISBN 13: 9780816637966

    Seller: HPB-Red, Dallas, TX, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    Book

    US$ 3.75 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!.


    More buying choices from other sellers on AbeBooks

    Also find Softcover

  • Joseph Miranda, editor

    Published by Christopher Cummins, 2006

    Seller: BookManBookWoman Books, Nashville, TN, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    Book

    US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Soft cover. Condition: Fine. Shelf 372 Text clean; magazine tight; includes complete historical game; Not a book club (BC)copy. No previous owner name, not ex library, not a remainder, smoke free. PHOTOS POSTED WITH OUR BOOKS ARE STOCK AND DO NOT NECESSARILY REFLECT CONDITION OR EDITION OF BOOK OFFERED FOR SALE. WE DO NOT POST THE PHOTOS .

  • Joseph Miranda

    Published by Decision Games, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. Decision Games World at War Magazine #1 - #50 #32 w/Pacific Battles - Nomonhan, 1939 (VG+) (counters clipped)Manufacturer: Decision GamesProduct Line: World at War Magazine #1 - #50Type: MagazineCode: DCGWW32Copyright Date: 2013Author: Joseph MirandaPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - counters clipped. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Pacific Battles is a wargame series of several campaigns in the Pacific Theater of operations in World War II. The system emphasizes the operational level of these campaigns, and deals with land and air operations. Nomonhan is the second game in the series (Japanese vs. Soviet), following the first game in the series, Guadalcanal (World at War issue #23); It covers the entire land-air campaign for the strategic Mongolian city of Nomonhan, May to September, 1939. The game includes 228 die-cut counters, and also includes air units, supply markers, campaign chits, suppression chits, deception markers, etc. Land units are primarily regiments, and air units represent from 12 to 60 aircraft, depending on the quality of the air force. The colorful map features Mongolia, with each hex representing approximately two miles across, and includes such prominent locations as Kawamata Bridge and Nomonhan, as well as various charts and tables for easy reference during play. Components: One 22" x 34" map228 counters.

  • US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. SPI Strategy & Tactics #151 - #200 #154 w/The Russo-Turkish War 1877-78 (VG+) (unpunched)Manufacturer: SPIProduct Line: Strategy & Tactics #151 - #200Type: MagazineCopyright Date: 1992Author: Joseph MirandaPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Issue #154 of Strategy & Tactics Magazine.

  • Joseph Miranda

    Published by Decision Games, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. Decision Games Strategy & Tactics #201 - #250 #216 w/Asia Crossroads - The Great Game (VG+) (unpunched)Manufacturer: Decision GamesProduct Line: Strategy & Tactics #201 - #250Type: MagazineCode: DCGST-216Copyright Date: 2003Author: Joseph MirandaPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Issue #216 of Strategy & Tactics Magazine.

  • Joseph Miranda

    Published by Decision Games, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Fine. Decision Games Strategy & Tactics #251 - #300 #254 w/Hannibal's War (EX) (unpunched)Manufacturer: Decision GamesProduct Line: Strategy & Tactics #251 - #300Type: MagazineCode: DCGST-254Copyright Date: 2008Author: Joseph MirandaPage Count: 60Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Hannibal's War is a two-player, three-player or four-player wargame of intermediate complexity, simulating the struggle to gain control of the western Mediterranean and the lands surrounding it during the late 3rd century BC. That struggle historically pitted Rome against Carthage in a titanic clash that shaped the fate of the Western world for the next several centuries. The historical scenario therefore also pits two players against each other, one commanding Rome and the other Carthage. Third and fourth players can be added, however, to explore the possibilities had the 2nd Punic War grown even larger through greater Gallic and Macedonian participation. Each player has a variety of military and political instruments with which he can attempt to carve out an empire and annihilate his foes. The game uses an evolution of the system first presented in the earlier, and much liked, S&T game "1066." It's designed by S&T Editor Joseph Miranda.The square-grid map shows all the western and central Mediterranean from Iberia on the west to Greece in the east. Each square equals 100 Roman miles from side to side. Each of the iconic units within the large-size counter-mix (176 total), by famed artist Nicolas Eskubi, represents about 5,000 to 20,000 combatants. The unit-types represented include: legions, phalanxes, Gaesati (fanatic barbarian warriors), light infantry, cavalry, garrisons, war elephants, and fleets.Each of the 17 game turns equals one year, and experienced players can count on being able to finish a match in about four to six hours.

  • US$ 4.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    1st. Oversize Hardcover in green printed boards, no DJ as issued. Fine unmarked mint copy. Subtitle says it all; covers vegetables, flowers, fruits, trees, shrubs, lawns. 7-3/4 x 9-1/2, 456 pp, index, sources, b/w illus. ISBN 0878579516.

  • Joseph Miranda

    Published by Decision Games, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. Decision Games Strategy & Tactics #201 - #250 #240 w/1066 - The Battle of Hastings (VG+) (counters clipped)Manufacturer: Decision GamesProduct Line: Strategy & Tactics #201 - #250Type: MagazineCode: DCGST-240Copyright Date: 2006Author: Joseph MirandaPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - counters clipped. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:1066 is a wargame of intermediate complexity, designed by Joseph Miranda, simulating the historic struggle to gain control of Britain during that crucial year of the 11th century. That struggle saw the Anglo-Saxons, under King Harold, defeat the Vikings, only to in turn be defeated by the Normans from France led by Duke William. His victory eventually led to the establishment of the modern British nation. 1066 can be played by two, three or four, each representing a different side: Anglo-Saxons, Normans, Vikings and Britons (the latter representing an amalgamation of the various peoples then indigenous to the island). Each of the 12 game turns represents a calendar month. Each fully iconic, large-size, unit represents roughly 1,000 to 5,000 fighting men or key individual leaders along with their elite 'household' troops. Each square on the 34x22" map represents 40 miles across, with all of England, Wales and southern Scotland, as well as the north coast of France, depicted on it.Each player has a variety of military and political instruments with which he can attempt to gain control of Britain. Every tactic and stratagem available historically to the would-be kings of England â from diplomacy through treachery, the laws of fealty and homage, vassalage, appeals to the Pope, assassination, pillage, shield walls, fortification, heavenly omens, gold, spies, rebellion, navies and, of course, savage warfare â are again in play here. The game contains one scenario, with adaptive rules that allow it to be played by two, three or four opponents. The rules contain approximately 14,000 words, which will allow experienced players to get through a complete game in about four to six hours.

  • Joseph Miranda

    Published by SPI, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. SPI Strategy & Tactics #101 - #150 #147 w/Holy War - Afghanistan (VG+) (rules loose, unpunched)Manufacturer: SPIProduct Line: Strategy & Tactics #101 - #150Type: MagazineCopyright Date: 1991Author: Joseph MirandaPlease review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - rules loose, unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:Holy War: AfghanistanSoviet War in AfghanistanConflict Analysis: The American Civil War - The Strategic SettingData File - John Hunt Morgan's Great Ohio RaidIf Looks Could Kill - A Political War Corps? - Third World Fire ExtinguisherErrata - Trajan (S&T 145) - Chad (S&T 144).

  • Joseph Miranda

    Published by Decision Games, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. Decision Games World at War Magazine #1 - #50 #5 w/The Finnish Front, 1941-42 (VG+) (rules loose, unpunched)Manufacturer: Decision GamesProduct Line: World at War Magazine #1 - #50Type: MagazineCode: DCGWW05Copyright Date: 2009Author: Joseph MirandaPage Count: 60Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - rules loose, unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:World at War number five has the following feature articles: â The Finnish Front, 1941-42â ; â Omaha Beachâ ; â The Ribbontrops: Father & Sonâ ; and â Sakaiâ s Longest Day.â The wargame featured in this issue is Joseph Mirandaâ s â Finnish Front, 1941-42â (TFF), which will be the fifth game published in his well-liked â They Died With Their Boots Onâ series. TFFâ s â Bootsâ system simulates what might otherwise appear to be hopeless campaigns, in this case the first stage of what the Finns call the â Continuation War.â It was fought between Axis (Finnish and German) forces and the Soviets during 1941-42, much of it north of the Arctic Circle. During that war the Finns recaptured the territory theyâ d lost to the Soviets in the Winter War of 1939-40. They failed to take Murmansk, however, which would have seriously hindered Allied Lend-Lease shipments to the Soviet Union. TFF is played in sequential â game turns,â each of which is composed of interactive â phasesâ and â sub-phases.â During each Operations Phase, the players alternate picking markers from the command pool; each such pick thereby indicating which sub-command will be â activatedâ for movement and combat at that time. The High Command marker causes the Orders From The High Command Table to be checked. The player controlling a selected sub-command receives reinforcements for it, if any are available that game turn, and then moves and conducts combat with the units of that sub-command. The armies in TFF are divided into â sub-commands,â each of which operates as a semi-autonomous force within its overall army. Sub-commands are defined by abbreviations and colored stripes on the unit-counters. Pulling certain markers will allow a player to conduct operations simultaneously with more than one sub-command. There are two scenarios in TFF, one covering just the 1941 campaign, and the â long game,â which extends play through September 1942. The game has been designed with two-player play primarily in mind, though solitaire play is possible. There are 13,453 words in the rules, meaning two experienced gamers can play the shorter scenario in about four hours.

  • US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Good. SPI Strategy & Tactics #151 - #200 #151 w/The Battle of Friedland - 1807 & Battle of Vittoria - 1813 (VG) (rules notated)Manufacturer: SPIProduct Line: Strategy & Tactics #151 - #200Type: MagazineCopyright Date: 1992Author: Joseph Miranda, Vance von BorriesPlease review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG - rules notated. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:VittoriaNapoleonic Battes System: FriedlandThe Napoleonic Revolution in BattleRaphia nd the Military System of Alexander's Successors.

  • Joseph M Solberg

    Published by CreateSpace Independent Publishing Platform, 2012

    ISBN 10: 1481099663ISBN 13: 9781481099660

    Seller: Revaluation Books, Exeter, United Kingdom

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    Book Print on Demand

    Quantity: 1

    Add to Basket

    Paperback. Condition: Brand New. 90 pages. 8.00x0.23x5.00 inches. This item is printed on demand.

  • Joseph Miranda (Editor)

    Published by Decision Games

    Seller: Wonder Book, Frederick, MD, U.S.A.

    Association Member: ABAA ILAB

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    Free shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Condition: Good. Good condition. Number 40. In polypropylene bag. (military history, battles).

  • US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. Decision Games Strategy & Tactics #251 - #300 #268 w/When Lions Sailed - 17th Century Global Naval War (VG+) (rules loose, unpunched)Manufacturer: Decision GamesProduct Line: Strategy & Tactics #251 - #300Type: MagazineCode: DCGST-268Copyright Date: 2011Author: Joseph MirandaPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - rules loose, unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:When Lions Sailed (WLS), designed by Joseph Miranda, is an intermediate-complexity wargame of global naval conflict in the 17th century. That era saw the beginning of a naval technology revolution that set the pace for Western expansion over the next two centuries. The game can be played by two, three or four, each representing a different nation: Netherlands, England, Spain and France.Each game turn represents one year. Each operations phase represents several weeks of campaigning, depending on the overall tempo of operations at any given time. Each ship unit represents six to 12 vessels. Each regiment represents about 1,000 men. The game system is an evolution of the one used in our earlier games: 1066, Hannibalâ s War, and Frederickâ s War.Special rules cover such things as: initiative, revenue, negotiations, outfitting and reinforcements, fleet organization, fog of war, plunder, leaders, treasure fleets, founding colonies, pirates, ship ratings, gunnery, damage repair, forts, neutrality and belligerence, prize money, mercenaries, raking attack, line ahead tactics, marines, articles of war, company charters, honors of war, letters of marque, circumnavigation, the wind gauge, fire ships, admirals, and more. Articles in this issue:When Lions Sailed: 17th Century Global Naval War. Western civilization and empire expanded around the entire globe during this century. This is the story of the massive naval wars that resulted.Calamities of World War II. The worst fiascos from a war that was full of them.Russiaâ s Chechen War. From 1994 to 2000, Russia prosecuted a savage war of conquest and occupation in the breakaway Chechenya region.Justinian Conquers & Ruins Italy. In 20 years of war aimed at bringing Italy back into the Byzantine Empire of the 6th century, all he did was wreck the whole country and help bring on the true â Dark Ages.â .

  • Joseph Miranda

    Published by Decision Games, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Fine. Decision Games World at War Magazine #1 - #50 #42 w/Shanghai 1937 (EX) (unpunched)Manufacturer: Decision GamesProduct Line: World at War Magazine #1 - #50Type: MagazineCode: DCGWW42Copyright Date: 2015Author: Joseph MirandaPage Count: 80Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Pacific Battles: Shanghai is a wargame series of several campaigns in the Pacific Theater of Operations in World War II. The system emphasizes the operational level of these campaigns, and deals with land and air operations. This is a two-player game. One player controls the Japanese, the other the Allies. Shanghai is the third game in the series. It covers the entire land-air campaign for that strategic Chinese city of Shanghai, August to November, 1937.Includes: One 22" x 34" map 228 counters.

  • Joseph Miranda

    Published by Decision Games, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. Decision Games World at War Magazine #1 - #50 #29 w/Norway 1940 (VG+) (rules loose, unpunched)Manufacturer: Decision GamesProduct Line: World at War Magazine #1 - #50Type: MagazineCode: DCGWW29Copyright Date: 2013Author: Joseph MirandaPage Count: 80Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - rules loose, unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Norway, 1940 is an operational level wargame of the German campaign to conquer Norway. The operation was a combined naval-air-land campaign in which all elements of military power were utilized. The historic campaign saw a German victory, but at the cost of much of the Kreigsmarine. Norway, 1940â s system is based on S&Tâ s award winning Red Dragon Rising system. It has been crafted to present the campaign as a unitary vision rather than a strictly sequenced process. The action can alternately telescope or expand, representing periods of rapid activity alternating with the slower process of building up forces. Most ground units represent either brigades or regiments. Aircraft units represent Luftwaffe â gruppenâ or groups of three Allied squadrons (36-60 aircraft). Ship units mostly represent one fleet aircraft carrier, divisions of two battleships, or four cruisers, squadrons/flotillas of about six to 12 destroyers, or various numbers of other ship types. Each game turn represents one half-week.Components: One 22" x 34" map & 228 countersArticles:Reinhard Gehlen: Hitlerâ s chief of military intelligenceThe Soviet 1943 Kerch LandingsThe 1938 Battle of Wuhan: a Japanese offensive.

  • Joseph Miranda

    Published by SPI, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. SPI Strategy & Tactics #151 - #200 #171 w/On to Moscow! (VG+) (rules loose, unpunched)Manufacturer: SPIProduct Line: Strategy & Tactics #151 - #200Type: MagazineCopyright Date: 1994Author: Joseph MirandaPlease review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - rules loose, unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Issue #171 of Strategy & Tactics Magazine.

  • John Burtt, Joseph Miranda

    Published by SPI, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. SPI Strategy & Tactics #101 - #150 #120 w/Nicaragua (VG+) (unpunched)Manufacturer: SPIProduct Line: Strategy & Tactics #101 - #150Type: MagazineCopyright Date: 1988Author: John Burtt, Joseph MirandaPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Features:Nicaragua!: Guerrilla warfare in Central AmericaRevolution in Latin America - (main article) - Why Do Men Rebel? - The Organization of Revolution - The Weapons of Revolutionary WarfareErrata - Manchu - Unconditional Surrender.

  • Joseph Miranda

    Published by Decision Games, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. Decision Games Strategy & Tactics #251 - #300 #257 w/Chosin - X Corps Escapes the Trap (VG/VG+) (unpunched)Manufacturer: Decision GamesProduct Line: Strategy & Tactics #251 - #300Type: MagazineCode: DCGST-257Copyright Date: 2009Author: Joseph MirandaPage Count: 60Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG/VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Chosin: X Corps Escapes the Trap, is a two-player, intermediate-complexity simulation of the fighting in eastern North Korea in late 1950 in which the Chinese attacked the United Nationâ s X Corps as it approached the Yalu River. One of the more famous incidents of the campaign was the US Marine Corps 1st Division fighting its way out of an envelopment at the Chosin Reservoir. Chosin, designed by Joseph Miranda, covers the entire campaign using the same game system as Gauntlet, which appeared in Strategy & Tactics 190. The two games are compatible, and the Strategic Scenario included in this issue provides instructions, as well as extra units, to create a combined Chosin/Gauntlet game of the entire Chinese offensive of 1950. Players can also use the Chosin rules and charts to update Gauntlet. Each game turn equals one day. Each hex represents 2.5 miles (four kilometers). Units of maneuver are mostly UN regiments and brigades of 1,500 to 5,000 men, while each Communist divisional counter represents about 6,000 to 24,000 men. Each air UN unit represents 30 to 50 sorties. There are 280 NATO-style, small-size (half-inch) counters, including errata-fix replacements for Gauntlet. Special rules cover: naval gunfire support, aerial combat operations, air transport, aerial supply, naval supply and troop transport, limited intelligence, bridge destruction and repair, fog of war, meeting engagements, organizational integrity, entrenchments, partisans, special forces, combat engineers, and the possibility of atomic warfare. The short scenario will take two experienced players about four to six hours to complete.

  • Joseph Miranda

    Published by SPI, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. SPI Strategy & Tactics #151 - #200 #174 w/Indo-Pakistani Wars (VG/VG+) (unpunched)Manufacturer: SPIProduct Line: Strategy & Tactics #151 - #200Type: MagazineCopyright Date: 1995Author: Joseph MirandaPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG/VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Issue #174 of Strategy & Tactics Magazine.

  • Joseph Miranda

    Published by Decision Games, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. Decision Games World at War Magazine #1 - #50 #11 w/Afrika Korps - Decision in the Desert (VG+) (unpunched)Manufacturer: Decision GamesProduct Line: World at War Magazine #1 - #50Type: MagazineCode: DCGWW11Copyright Date: 2010Author: Joseph MirandaPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The (Afrika Korps: Decision in the Desert, 1941-41 (AK), uses that system to simulate the campaigns in the Western Desert in which Italo-German forces under the command of Erwin Rommel took on the forces of the British Empire. The game map shows the Egyptian/Libyan coastal area as it was in 1941-42. Each game turn represents one month. Each hexagon on the map represents 12.5 miles (20 km). There are two scenarios, short (May-November 1941) and long (May 1941 to November 1942). AK is a two-player game of intermediate complexity. The rules contain about 15,000 words, meaning experienced players can finish the short scenario in about four hours. Solitaire play is doable. Rules cover such things as: high command bulletins, unit refits, supply, fog of war, pursuit and pursuit combat, fortified boxes, airpower, naval bombardment and transport, unit upgrades, off-map bases, major operations, special forces and tactics, coastal shipping, battlefield salvage, appeals to Berlin, capture of the Western Desert Force headquarters, amphibious landings, the Qattara Depression, port interdiction, anti-aircraft fire, air transport, aerial supply, airborne assault, oases, reconnaissance, heavy armor, 88s, and Malta.

  • US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. Decision Games Strategy & Tactics #201 - #250 #236 w/They Died With Their Boots On #1 - Custer's Last Stand & Quebec 1775 (VG+) (unpunched)Manufacturer: Decision GamesProduct Line: Strategy & Tactics #201 - #250Type: MagazineCode: DCGST-236Copyright Date: 2006Author: Joseph MirandaPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Part of the first volume of "They Died With Their Boots On", which uses an interactive game turn in which both players command an overall force made up of several sub-commands. During each turn, players alternate picking "command markers," which designate the sub-command within their force they may then use to conduct operations. The player then moves units of that sub-command and, at the completion of its movement, conducts attacks with units of that same sub-command. Play then passes to the other player, who similarly picks a marker and moves and fights. That procedure continues until all command markers have been picked. Additionally, certain events cause players to pick "heroism markers" at random, which may generate anything from mad, impetuous charges to abject surrenders. The rules are divided into the standard rules, which are common to all games in the system, and the scenario rules, which provide deployment and reinforcement instructions, as well as victory conditions, for each specific battle game. In this game, each turn represents from three days to three weeks, depending on the level of intensity of campaigning, and each hexagon on the map represents 12.4 miles (20 kilometers) across. US Army units are battalions (actually task-organized sub-divisions of regiments). Indian 'units' each represent groups of warriors, with about 80-120 individual per strength point.

  • Joseph Miranda

    Published by Decision Games, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

    Seller Rating: 5-star rating, Learn more about seller ratings

    Contact seller

    US$ 5.95 Shipping

    Within U.S.A.

    Quantity: 1

    Add to Basket

    Magazine. Condition: Very Good. Decision Games World at War Magazine #1 - #50 #6 w/Greater East Asia War (VG+) (unpunched)Manufacturer: Decision GamesProduct Line: World at War Magazine #1 - #50Type: MagazineCode: DCGWW06Copyright Date: 2009Author: Joseph MirandaPage Count: 60Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:World at War number six includes the following feature articles: â ¢ The Great East Asia Warâ ¢ Hungary in World War IIâ ¢ The Air War Over Libyaâ ¢ Slovakia in World War II The wargame featured in that issue will be Joseph Mirandaâ s Greater East Asia War, which uses the much-liked system he pioneered in his earlier Twilight of the Ottomans: World War I in the Middle East design in Strategy & Tactics magazine. Greater East Asia War (GEAW) is a two-player, intermediate-complexity, strategic-level simulation of the World War II campaigns waged across China and Southeast Asia. Each hex on the 34" x 22â map represents 74.5 miles (120 kilometers) from side to opposite side. The map extends from Korea and Manchuria in the north to Indonesia in the south, to the Ganges River delta and Mongolia on the west. Each game turn represents three months. Units of maneuver are corps, armies, divisions and brigades, and theyâ re presented in the form of 176 large-size, NATO-style counters, with the following types represented: infantry, light infantry, garrison, armor, mechanized, marines, airborne, special operations, cavalry, fortress, headquarters, tactical airbases, strategic airbases, supply, naval bombardment task forces, carrier task forces, and amphibious task forces. The concept of â victory pointsâ (VP) is central to play of the game. Players begin each scenario with a designated number of them. They expend them to gain reinforcements and carry out actions. They gain new VP as a result of achieving objectives; they lose VP when they lose units in combat. To win the game you must have more VP than your opponent; so play becomes a balancing act between expending VP and attaining objectives.