Language: English
Published by Createspace Independent Publishing Platform, 2016
ISBN 10: 1533509565 ISBN 13: 9781533509567
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condition: As New. No Jacket. Grimal, Jeff; Ross, Andy; Bradshaw, Matthew (illustrator). Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less 0.65.
Language: English
Published by Springer Berlin / Heidelberg, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Seller: Better World Books Ltd, Dunfermline, United Kingdom
Condition: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Seller: Anybook.com, Lincoln, United Kingdom
US$ 28.13
Quantity: 1 available
Add to basketCondition: Good. Volume 5920. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9783642111976.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Condition: New.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by CreateSpace Independent Publishing Platform, 2016
ISBN 10: 1533509565 ISBN 13: 9781533509567
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Grimal, Jeff; Ross, Andy; Bradshaw, Matthew (illustrator). Print on Demand.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
US$ 69.54
Quantity: Over 20 available
Add to basketCondition: New. In.
Seller: Antiquariaat Hovingh, Haarlem, Netherlands
Soft cover. Condition: Fine. Roberto Appiani; Paul Balayer; Frank Coffa; Emanuela Cucchiari; Kevin Dixon; Gary Freeman; Walter Gabriel; Adalberto Giazotto; Peter Huber; Jan Kanis; Dawn Kellett; Eckehard Julius Petsch; Roberto Pucci; George Rossman; Thomas Schüpbach; Jeff Scovil; Fred Wilda (illustrator). In fine condition.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
US$ 70.93
Quantity: Over 20 available
Add to basketCondition: New.
Language: English
Published by Springer-Verlag Gmbh Dez 2009, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Taschenbuch. Condition: Neu. Neuware -Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. 273 pp. Englisch.
Condition: New. pp. x + 273.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
US$ 76.39
Quantity: Over 20 available
Add to basketCondition: As New. Unread book in perfect condition.
Language: English
Published by Springer-Verlag New York Inc, 2010
ISBN 10: 3642111971 ISBN 13: 9783642111976
Seller: Revaluation Books, Exeter, United Kingdom
US$ 90.37
Quantity: 2 available
Add to basketPaperback. Condition: Brand New. 273 pages. 9.00x6.00x0.75 inches. In Stock.
Language: English
Published by Springer Berlin Heidelberg, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.
Language: English
Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Language: English
Published by CreateSpace Independent Publishing Platform, 2016
ISBN 10: 1533509565 ISBN 13: 9781533509567
Seller: Revaluation Books, Exeter, United Kingdom
US$ 20.53
Quantity: 2 available
Add to basketPaperback. Condition: Brand New. Grimal, Jeff; Ross, Andy; Bradshaw, Matthew (illustrator). 220 pages. 8.50x5.50x0.56 inches. This item is printed on demand.
Language: English
Published by Createspace Independent Publishing Platform, 2016
ISBN 10: 1533509565 ISBN 13: 9781533509567
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
US$ 21.97
Quantity: Over 20 available
Add to basketPaperback / softback. Condition: New. Grimal, Jeff; Ross, Andy; Bradshaw, Matthew (illustrator). This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Language: English
Published by Createspace Independent Publishing Platform, 2016
ISBN 10: 1533509565 ISBN 13: 9781533509567
Seller: CitiRetail, Stevenage, United Kingdom
US$ 26.79
Quantity: 1 available
Add to basketPaperback. Condition: new. Grimal, Jeff; Ross, Andy; Bradshaw, Matthew (illustrator). Paperback. MONSTER! #28/29 Amazon hypeOkay, this here's our first ever (and hopefully last!) "double" issue, which has twice as many pages as our usual average-sized ish, hence it must be our. Spring Special! However, rather than come up with a paragraph of sales hype which is twice as long as usual, we're just gonna keep things short (unlike the mag itself!) and sweet. Thanks to our regular reliable roster of talented scribes (and artists) - plus a few new contributors besides - we've got a gigantic grab-bag of monstersome goodness (and BADness) for you: including articles about/reviews of a clutch of HPL-themed movies; Jess Franco's 1970s "monster mash" trilogy; '70s FRANKENSTEIN made-for-TV flicks; a cinema/pop culture career overview of Countess Elizabeth Bathory; Pt.2 of "Australian Gothic", about the 1929 Australian stage tour of the play DRACULA; the obscure 1960s monster mag called SHRIEK!; Mexi-mummy movies featuring the shabby shamble known as Popoca; plus plentiful other features interspersed throughout, of both the written word and visual art kinds. Individual movies covered include DAGON (2001), THE COLOR OUT OF SPACE (2010), CULT OF THE COBRA (1955), IN THE MOUTH OF MADNESS (1994), THE PROJECTED MAN (1966), CTHULHU MANSION (1990), HOUSE (1986), THE BLOOD BEAST TERROR (1967), THE PROMISE KEEPER (2006), plus more besides. Our vaster than usual list of writing contribs totals Michael Hauss, Seb Godin, Cedric Monget, Eric Messina, John Harrison, Bill Adcock, Martin Nunez, Troy Howarth, Stephen R. Bissette, Andy Ross, Daniel Best, Christos Mouroukis, Matthew E. Banks, Ian Coleman, John Goodrich, Les Moore, Brian Harris, Tony Strauss, Steve Fenton, and Tim Paxton, plus we have some real snazzy artwork contributions from Matt Bradshaw, Jeff Grimal and Andy Ross. Then there's book and comic reviews, plus a whole whack of info regarding the video availability of specific movie titles covered. Get set for Creature feature overload! This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand pp. x + 273 Illus.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. x + 273.
Language: English
Published by Springer Berlin Heidelberg, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent di.
Language: English
Published by J.B. Metzler, Springer Berlin Heidelberg Dez 2009, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 248 pp. Englisch.
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Agents for Games and Simulations | Trends in Techniques, Concepts and Design | Frank Dignum (u. a.) | Taschenbuch | x | Englisch | 2009 | Springer | EAN 9783642111976 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.