Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Hardcover. Condition: As New. Goodman Games Fantasy Supplements (System Neutral) How to Write Adventure Modules that Don't Suck (EX/NM)Manufacturer: Goodman GamesProduct Line: Fantasy Supplements (System Neutral)Type: HardcoverCode: GMG4378Copyright Date: 2017Page Count: 156Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industryâs best-known adventure writers. Each article gives a different perspective on how to write adventure modules that donât suck, written by authors with decades of experience and prominent published credits. By the time youâre done reading this book, youâll be on the path to designing great adventure modules on your own.Whether youâre an experienced writer or an aspiring novice, youâll find something of value in this book!
Language: English
Published by TSR Inc. Lake Geneva, WI 1987, 1987
ISBN 10: 088038378X ISBN 13: 9780880383783
Seller: Table of Contents, Omaha, NE, U.S.A.
Paperback Good+. 4to, 95, Trade paperback. General wear. ISBN:0-88038-378-X.
Condition: Good. Good condition. Slightly dampstained. Writing inside.
Seller: HPB-Diamond, Dallas, TX, U.S.A.
hardcover. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Seller: Evergreen Goodwill, Seattle, WA, U.S.A.
hardcover. Condition: Good.
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Module. Condition: Very Good. TSR Advanced Dungeons & Dragons (1st Edition) - Modules & Adventures Book of Lairs, The #1 (VG+) (sticker inside)Manufacturer: TSRProduct Line: Advanced Dungeons & Dragons (1st Edition) - Modules & AdventuresType: ModuleCode: TSR9177Copyright Date: 1986Author: James Ward, Mike BreaultPage Count: 96Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - sticker inside. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:DMs, how many times have you told your players, "Well, you walked for five days, saw some trees and a few animals, and now you are at the dungeon"? You would like to create more challenging encounters, but who has the time to develop all those mini-adventures that make journeys so exciting? With The Book of Lairs, TSR Inc. proudly presents the first in a series of ground-breaking AD&D accessories. This book contains over 60 fully developed adventures that can be easily inserted into any DM's campaign. These intriguing and innovative encounters are ready to play and will challenge player characters of all levels. No longer do you have to spend endless hours devising clever lairs and traps for monsters to spring on your PCs. Why make your players wait while you thumb through books and roll dice trying to scare up a random encounter? Here are ready-made adventures available instantly for almost any terrain and party level. These adventures can be inserted into your campaign at any time and are adaptable to almost any situation. Rather than introduce new monsters, The Book of Lairs presents a number of familiar monsters in unique settings to provide your players with unexpected dangers and thrills. Unusual beings are also spotlighted to bring variety and mystery back to your campaign. DMs are sure to find The Book of Lairs convenient, innovative, and ultimately invaluable!
Seller: HPB-Ruby, Dallas, TX, U.S.A.
Paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Seller: California Books, Miami, FL, U.S.A.
Condition: New.
Seller: Chris Korczak, Bookseller, IOBA, Easthampton, MA, U.S.A.
Paperback. Condition: Very Good. Some shelfwear. I note every flaw I find, so buy with confidence.
Seller: Sunshine State Books, Lithia, FL, U.S.A.
paperback. Condition: Good. Paperback--cover mild wear--pages unmarked.
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Module. Condition: Very Good. TSR Advanced Dungeons & Dragons (1st Edition) - Modules & Adventures - I Series Swords of the Iron Legion (VG+)Manufacturer: TSRProduct Line: Advanced Dungeons & Dragons (1st Edition) - Modules & Adventures - I SeriesType: ModuleCode: TSR9226Copyright Date: 1988Page Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Swords of the Iron Legion is an anthology of adventures set in the FORGOTTEN REALMS campaign setting for large-scale battle using the BATTLESYSTEM rules for mass combat. The adventures, written by a group of talented designers, range from simple skirmishes to all-out wars! Flying creatures, war machines, fortifications, and plenty of other twists ensure that each scenario is more than a simple bash-'em-up. Some adventures also include role-playing opportunities for characters, who get a chance to perform individual heroics to lead their armies to victory! These adventures are suitable for one-time play, or they can be inserted with ease into an existing campaign. Complete descriptions of the armies, special characters, terrain, and other interesting features to guarantee you hours of fun on a grand scale are included in each adventure.
Language: English
Published by Wizards of the Coast, 1988
ISBN 10: 0880385308 ISBN 13: 9780880385305
Seller: Books From California, Simi Valley, CA, U.S.A.
Paperback. Condition: Good. Book shows shelf & handling wear, including some corner wear and sizeable creasing. Pages are slightly worn on their edges, text intact and unmarked. Cover hinges are worn, but page binding remains intact. Good reading copy.
Hardback. Condition: New. Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007).Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
Language: English
Published by Wizards of the Coast, 1993
ISBN 10: 1560766077 ISBN 13: 9781560766070
Seller: Aamstar Bookshop / Hooked On Books, Colorado Springs, CO, U.S.A.
Association Member: RMABA
Soft cover. Condition: Fine. 2nd Edition. US bin22-6: This copy is fine, in original folder, white spine.
Published by TSR, Inc., 1988
Seller: ABC Books, Springfield, MO, U.S.A.
Paperback. Condition: Acceptable. AD&D Forgotten Realms Official Game Adventure. Cover has shelf and edge wear, creasing along spine. Some tanning to page edges. Highlighting and notes scattered throughout first 19 pages. Tracking available on most domestic orders.
Seller: Wayne's Books, Maricopa, AZ, U.S.A.
Paperback. Condition: Good+. TSR 9177. Good+/VG- condition. Moderate cover wear. Nice pages. ~ Over 60 fully developed adventures that can be easily inserted into any DM's campaign. ~ ADnD ~ 96 pages.
Language: English
Published by Wizards of the Coast, 1988
ISBN 10: 0880385308 ISBN 13: 9780880385305
Seller: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.
paperback. Condition: Good. Good paperback, bumped/creased with shelfwear; may have previous owner's name inside. Standard-sized.
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Hardback. Condition: New. Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007).Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
Seller: Chris Korczak, Bookseller, IOBA, Easthampton, MA, U.S.A.
Paperback. Condition: Very Good. Very mild shelfwear. I note every flaw I find, so buy with confidence.
Condition: Good. Good condition.
Published by TSR
Seller: Chris Korczak, Bookseller, IOBA, Easthampton, MA, U.S.A.
Paperback. Condition: Good. MIld rubbing. Flattened out corner crease. I note every flaw I find, so buy with confidence.
Seller: Bear Notch Books, Bartlett, NH, U.S.A.
Soft cover. Condition: Good. Interior pages are in very good condition with no noted writing or highlighting and only minor signs of use. Minimal cover/corner wear.
US$ 42.54
Quantity: 2 available
Add to basketHardcover. Condition: Brand New. har/psc edition. 156 pages. 11.00x8.50x1.00 inches. In Stock.
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Module. Condition: Good. TSR Dragonlance - Modules & Adventures Mists of Krynn (VG) (name inside)Manufacturer: TSRProduct Line: Dragonlance - Modules & AdventuresType: ModuleCode: TSR9231Copyright Date: 1988Page Count: 128Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG - name inside. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Krynn - a vast, mysterious planet filled with wonder, beauty, and danger. The home of the best-selling DRAGONLANCE adventures and novels, Krynn is the most popular fantasy role-playing world ever.The Mists of Krynn makes that world even more exciting for ADVANCED DUNGEONS & DRAGONS game players everywhere! Twelve different authors have combined to fill this book with adventures, new NPCs, and in-depth looks at the unique races of Krynn, including Kender, Gully Dwarves, Shadow People, and the fearsome Draconians! The adventures take place in many different times - before, during, and after the War of the Lance - and are designed for characters from Level 0 to 15.So enter the Mists of Krynn, but bring your wits and your courage - adventure awaits!
Hardback. Condition: New. Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007).Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
Condition: New.
Published by Wizards of the Coast, 1988
Seller: Chris Korczak, Bookseller, IOBA, Easthampton, MA, U.S.A.
Paperback. Condition: Very Good. Very mild shelfwear. I note every flaw I find, so buy with confidence.
Condition: Fair. Acceptable condition. Slightly dampstained. (RPG, role-playing game, gaming, guides).
Language: English
Published by TSR Inc, Lake Geneva and Cambridge, USA and UK, 1988
ISBN 10: 088038588X ISBN 13: 9780880385886
Seller: CURIO, Cleethorpes, North East Lincolnshire, United Kingdom
US$ 70.22
Quantity: 1 available
Add to basketSoft cover. Condition: Very Good. No Jacket. Paperback copy with stapled spine, no dustjacket as issued. 96pp. Illustrated throughout. Not library copy, no inscriptions, no rust to staples, some creasing to cover. (41/1).
US$ 45.27
Quantity: 6 available
Add to basketHardback. Condition: New. Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007).Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!