Language: English
Published by Wizards of the Coast, 2003
ISBN 10: 078692649X ISBN 13: 9780786926497
Seller: BookHolders, Towson, MD, U.S.A.
Condition: Very Good. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: first ] Publisher: Wizards of the Coast Pub Date: 3/1/2003 Binding: Hardcover Pages: 160 first edition.
Language: English
Published by Wizards of the Coast, 2003
ISBN 10: 078692649X ISBN 13: 9780786926497
Seller: Cycle Books LA, South el monte, CA, U.S.A.
hardcover. Condition: Acceptable.
Language: English
Published by Wizards of the Coast, 2003
ISBN 10: 078692649X ISBN 13: 9780786926497
Seller: City Lights Bookshop, London, ON, Canada
Hardcover. Condition: Near Fine. Superficial scuffing only visible in shifting light, light wear to corners. Light sunning to spine.
Language: English
Published by Wizards of the Coast, 2003
ISBN 10: 078692649X ISBN 13: 9780786926497
Seller: Chris Korczak, Bookseller, IOBA, Easthampton, MA, U.S.A.
Hardcover. Condition: Very Good. Very mild shelfwear. I note every flaw I find, so buy with confidence.
Language: English
Published by Wizards of the Coast, 1999
ISBN 10: 078692649X ISBN 13: 9780786926497
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Hardcover. Condition: Fair. Wizards of the Coast Dungeons & Dragons (3rd Edition) (d20) - Sourcebooks Arms and Equipment Guide (Fair)Manufacturer: Wizards of the CoastProduct Line: Dungeons & Dragons (3rd Edition) (d20) - SourcebooksType: HardcoverCode: WOC88159Copyright Date: 2003Page Count: 160Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is Fair. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including a caravan load of equipment, trade goods, alchemical items, poisons, mounts, and vehicles; over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor; over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops; and rules for vehicle combat on land, sea, and air.Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.