Condition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Language: English
Published by Springer Verlag, New York, 2001
ISBN 10: 3540417494 ISBN 13: 9783540417491
Seller: Doss-Haus Books, Redondo Beach, CA, U.S.A.
Hardcover. Condition: Very Good. No Jacket. Hardcover 2001 library bound edition. Ex-library book with stamps and labels attached. Binding firm. Pages unmarked and clean. Laminated covers and text in very good condition. Series: Lecture Notes in Artificial Intelligence ;2003. [xii, 191 p. : ill. ; 24 cm].
Language: English
Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. K, 2001
ISBN 10: 3540416714 ISBN 13: 9783540416715
Seller: Ammareal, Morangis, France
Softcover. Condition: Très bon. Ancien livre de bibliothèque. Edition 2001. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2001. Ammareal gives back up to 15% of this item's net price to charity organizations.
Seller: WeBuyBooks, Rossendale, LANCS, United Kingdom
Condition: Very Good. Most items will be dispatched the same or the next working day. A copy that has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. A few small stains.
Condition: New. pp. 212.
Language: English
Published by Springer Berlin / Heidelberg, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Seller: Better World Books Ltd, Dunfermline, United Kingdom
Condition: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Condition: New. pp. 212 Illus.
Condition: New. pp. 212.
Published by Springer, 2001
Seller: Zubal-Books, Since 1961, Cleveland, OH, U.S.A.
Condition: Good. *Price HAS BEEN REDUCED by 10% until Monday, Feb. 2 (SALE item)* 239 pp., ex library, else textually clean and tight, softcover. - If you are reading this, this item is actually (physically) in our stock and ready for shipment once ordered. We are not bookjackers. Buyer is responsible for any additional duties, taxes, or fees required by recipient's country.
Seller: Anybook.com, Lincoln, United Kingdom
US$ 28.13
Quantity: 1 available
Add to basketCondition: Good. Volume 5920. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9783642111976.
Condition: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Condition: new.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2011
ISBN 10: 3642181805 ISBN 13: 9783642181801
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Condition: New.
Language: English
Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2012
ISBN 10: 3642323251 ISBN 13: 9783642323256
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications. This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Condition: New.
Condition: New. pp. 280.
Condition: New. pp. 280 Illus.
Condition: New.
Condition: New.
Brand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Condition: New.
Condition: New.
Language: English
Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2000
ISBN 10: 3540411445 ISBN 13: 9783540411444
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. A first attempt to develop a standardized agent communication language (ACL) resulted in KQML, probably the most widely used such language. However, a lot of technical work remains to be done. Even worse, so far, there seems to be little consensus on the basics of agent communication and there is no clear understanding of the semantics of individual speech acts or even of the basic concepts that should be used to define the semantics.This book documents two workshops on communication in MAS held in 1999, one on Specifying and Implementing Conversation Policies (SICP) and the other in Agent Communication Languages and presents the current state of the art of research in the field. A detailed introductory overview by the volume editors highlights a number of issues that play an important role in agent communication. This volume covers two topics: Specifying and implementing conversation policies (SICP) and agent communication languages. It contains an overview of each subject and presents research in each field. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Language: English
Published by Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.