Condition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Seller: Hamelyn, Madrid, M, Spain
Condition: Como nuevo. : Este libro de texto proporciona los fundamentos teóricos y prácticos necesarios para implementar o ampliar sistemas de realidad virtual y aumentada (RV/RA) de forma independiente. Sirve a los estudiantes como una lectura complementaria ilustrativa para cursos que tratan sobre RV/RA, entre otros, en los campos de la informática, los medios de comunicación o las ciencias naturales y de la ingeniería. Gracias a su estructura modular, el volumen también es adecuado para el autoaprendizaje y puede utilizarse además como obra de consulta. EAN: 9783642289026 Tipo: Libros Categoría: Tecnología|Educación Título: Virtual und Augmented Reality (VR / AR) Autor: Ralf Dörner| Wolfgang Broll| Paul Grimm| Bernhard Jung Editorial: Springer Vieweg Idioma: de Páginas: 368 Formato: tapa blanda.
Condition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Language: English
Published by Cham, Springer International Publishing., 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Seller: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Germany
23.5 cm x 15.5 cm, 0 g. XVI, 421 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Sprache: Englisch.
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Language: English
Published by Springer International Publishing, 2022
ISBN 10: 3030790614 ISBN 13: 9783030790615
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Language: English
Published by Springer International Publishing, 2022
ISBN 10: 3030790614 ISBN 13: 9783030790615
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
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Seller: Basi6 International, Irving, TX, U.S.A.
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Seller: ALLBOOKS1, Direk, SA, Australia
Brand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Add to basketPaperback. Condition: New.
Language: English
Published by Springer Nature Switzerland AG, CH, 2022
ISBN 10: 3030790614 ISBN 13: 9783030790615
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. 1st ed. 2022.
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Language: German
Published by Berlin/Heidelberg, Springer Vieweg., 2013
ISBN 10: 3642289029 ISBN 13: 9783642289026
Seller: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Germany
24 cm. XV, 351 S., Ill., graph. Darst. Broschur. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Gestempelt. eXamen.press. Sprache: Deutsch.
Language: English
Published by Springer International Publishing AG, CH, 2018
ISBN 10: 3319821377 ISBN 13: 9783319821375
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
US$ 94.47
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Add to basketPaperback. Condition: New. This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics andterminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as "Introduction to Serious Games", "Entertainment Technology", "Serious Game Design", "Game-based Learning", and "Applications of Serious Games". Softcover reprint of the original 1st ed. 2016.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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