Published by Johns Hopkins University Press, 2016
ISBN 10: 1421419203 ISBN 13: 9781421419206
Language: English
Seller: SecondSale, Montgomery, IL, U.S.A.
Condition: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Published by Johns Hopkins University Press, 2016
ISBN 10: 1421419203 ISBN 13: 9781421419206
Language: English
Seller: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.
Hardcover. Condition: Good. Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may have remainder mark or previous owner's name - GOOD Standard-sized.
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Condition: New.
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Condition: New.
Seller: California Books, Miami, FL, U.S.A.
Condition: New.
Seller: California Books, Miami, FL, U.S.A.
Condition: New.
Published by Oxford University Press, 2021
ISBN 10: 0190926112 ISBN 13: 9780190926113
Language: English
Seller: HPB-Diamond, Dallas, TX, U.S.A.
paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!.
Published by Oxford University Press, 2021
ISBN 10: 0190926112 ISBN 13: 9780190926113
Language: English
Seller: SecondSale, Montgomery, IL, U.S.A.
Condition: Very Good. Very Good.
Published by Oxford University Press, 2021
ISBN 10: 0190926112 ISBN 13: 9780190926113
Language: English
Seller: INDOO, Avenel, NJ, U.S.A.
Condition: New. Brand New.
Published by Lulu.com, Morrisville, 2024
ISBN 10: 1304903044 ISBN 13: 9781304903044
Language: English
Seller: Grand Eagle Retail, Fairfield, OH, U.S.A.
Paperback. Condition: new. Paperback. How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Published by Johns Hopkins University Press, 2016
ISBN 10: 1421419203 ISBN 13: 9781421419206
Language: English
Seller: GF Books, Inc., Hawthorne, CA, U.S.A.
Condition: Very Good. Book is in Used-VeryGood condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain very limited notes and highlighting. 1.2.
Published by Johns Hopkins University Press, 2016
ISBN 10: 1421419203 ISBN 13: 9781421419206
Language: English
Seller: GF Books, Inc., Hawthorne, CA, U.S.A.
Condition: Good. Book is in Used-Good condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain limited notes and highlighting. 1.2.
Published by Johns Hopkins University Press, 2016
ISBN 10: 1421419203 ISBN 13: 9781421419206
Language: English
Seller: Book Deals, Tucson, AZ, U.S.A.
Condition: Very Good. Very Good condition. Shows only minor signs of wear, and very minimal markings inside (if any). 1.2.
Published by Johns Hopkins University Press, 2016
ISBN 10: 1421419203 ISBN 13: 9781421419206
Language: English
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Published by Johns Hopkins University Press, 2016
ISBN 10: 1421419203 ISBN 13: 9781421419206
Language: English
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Published by Johns Hopkins University Press, Baltimore, MD, 2016
ISBN 10: 1421419203 ISBN 13: 9781421419206
Language: English
Seller: Grand Eagle Retail, Fairfield, OH, U.S.A.
Hardcover. Condition: new. Hardcover. Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them? This question drives Karen Schrier's Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, so-called knowledge games-such as Foldit, a protein-folding puzzle game, SchoolLife, which crowdsources bullying interventions, and Reverse the Odds, in which mobile game players analyze breast cancer data-are already being used by researchers to gain scientific, psychological, and humanistic insights. Schrier argues that knowledge games are potentially powerful because of their ability to motivate a crowd of problem solvers within a dynamic system while also tapping into the innovative data processing and computational abilities of games.In the near future, Schrier asserts, knowledge games may be created to understand and predict voting behavior, climate concerns, historical perspectives, online harassment, susceptibility to depression, or optimal advertising strategies, among other things. In addition to investigating the intersection of games, problem solving, and crowdsourcing, Schrier examines what happens when knowledge emerges from games and game players rather than scientists, professionals, and researchers. This accessible book also critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen. This accessible book critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: Chiron Media, Wallingford, United Kingdom
PF. Condition: New.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Condition: New. In.
Published by Information Science Reference (edition 1), 2010
ISBN 10: 1615208453 ISBN 13: 9781615208456
Language: English
Seller: BooksRun, Philadelphia, PA, U.S.A.
Hardcover. Condition: Good. 1. Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported.
Published by Information Science Reference, 2010
ISBN 10: 1615208453 ISBN 13: 9781615208456
Language: English
Seller: HPB-Red, Dallas, TX, U.S.A.
hardcover. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Condition: New. In.
Published by Oxford University Press, 2021
ISBN 10: 0190926112 ISBN 13: 9780190926113
Language: English
Seller: Book Deals, Tucson, AZ, U.S.A.
Condition: Very Good. Very Good condition. Shows only minor signs of wear, and very minimal markings inside (if any). 1.28.
Published by Oxford University Press, 2021
ISBN 10: 0190926112 ISBN 13: 9780190926113
Language: English
Seller: Book Deals, Tucson, AZ, U.S.A.
Condition: Fine. Like New condition. Great condition, but not exactly fully crisp. The book may have been opened and read, but there are no defects to the book, jacket or pages. 1.28.
Published by Oxford University Press, 2021
ISBN 10: 0190926112 ISBN 13: 9780190926113
Language: English
Seller: Book Deals, Tucson, AZ, U.S.A.
Condition: Good. Good condition. This is the average used book, that has all pages or leaves present, but may include writing. Book may be ex-library with stamps and stickers. 1.28.
Published by Oxford University Press, 2021
ISBN 10: 0190926112 ISBN 13: 9780190926113
Language: English
Seller: Book Deals, Tucson, AZ, U.S.A.
Condition: New. New! This book is in the same immaculate condition as when it was published 1.28.
Published by Oxford University Press, 2021
ISBN 10: 0190926112 ISBN 13: 9780190926113
Language: English
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Published by Oxford University Press, 2021
ISBN 10: 0190926112 ISBN 13: 9780190926113
Language: English
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Condition: New.
Published by Lulu Press 11/14/2019, 2019
ISBN 10: 0359984010 ISBN 13: 9780359984015
Language: English
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond 2.94. Book.
Published by Johns Hopkins University Press, 2016
ISBN 10: 1421419203 ISBN 13: 9781421419206
Language: English
Seller: Phatpocket Limited, Waltham Abbey, HERTS, United Kingdom
Condition: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.