Published by Johns Hopkins University Press, 2016
ISBN 10: 1421419203 ISBN 13: 9781421419206
Language: English
Seller: AwesomeBooks, Wallingford, United Kingdom
US$ 11.92
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Add to baskethardcover. Condition: Very Good. Knowledge Games â" How Playing Games Can Solve Problems, Create Insight, and Make Change (Tech.edu: A Hopkins Series on Education and Technology) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. .
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Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
US$ 25.64
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Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
US$ 25.64
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Published by Oxford University Press, 2021
ISBN 10: 0190926112 ISBN 13: 9780190926113
Language: English
Seller: HPB-Diamond, Dallas, TX, U.S.A.
paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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Published by Information Science Reference (edition 1), 2010
ISBN 10: 1615208453 ISBN 13: 9781615208456
Language: English
Seller: BooksRun, Philadelphia, PA, U.S.A.
Hardcover. Condition: Good. 1. Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported.
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Published by Oxford University Press
Seller: Academic Book Solutions, Medford, NY, U.S.A.
paperback. Condition: VeryGood. A copy that may have been read, very minimal wear and tear. May have a remainder mark.
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
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Published by Lulu.com, Morrisville, 2024
ISBN 10: 1304903044 ISBN 13: 9781304903044
Language: English
Seller: CitiRetail, Stevenage, United Kingdom
US$ 35.92
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Add to basketPaperback. Condition: new. Paperback. How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Published by Oxford University Press, 2021
ISBN 10: 0190926104 ISBN 13: 9780190926106
Language: English
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
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Published by Information Science Reference, 2011
ISBN 10: 1609601203 ISBN 13: 9781609601201
Language: English
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
US$ 200.18
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