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    Softcover. Condition: Very Good. Hero Games Fantasy Hero (5th Edition) Monsters, Minions, and Marauders (VG+)Manufacturer: Hero GamesProduct Line: Fantasy Hero (5th Edition)Type: SoftcoverCode: DOJHERO503Copyright Date: 2003Author: Steven LongPage Count: 128Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:What's a Fantasy Hero game without dragons, giants, and other monsters to fight? Monsters, Minions, And Marauders provides you with complete game information for nearly a hundred monsters suitable for any Fantasy game. It includes:- dozens of humanoid foes, ranging from goblins and orcs to ogres, trolls, and giants- psionic and extradimensional monsters, such as the devious phantasmite, terrifying Qliphtoic hound, or malicious dreamstalker- spirit creatures like dryads, leshi, and nature spirits- templates for customizing humanoid monsters, so you can quickly and easily make an average orc into a chieftain, shaman, or war-leader- character sheeets for "generic" human adversaries, such as city guards, pirates, thieves, soldiers, and barbarian warriorsNo matter what your campaign or you Fantasy world are like, Monsters, Minions, And Marauders has just the right monsters for you!.

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    Hardcover. Condition: As New. Fast Forward Entertainment d20 Sourcebooks (Fast Forward) Complete Monstrous Fighters Compendium, The (NM)Manufacturer: Fast Forward EntertainmentProduct Line: d20 Sourcebooks (Fast Forward)Type: HardcoverCode: FAF2502Copyright Date: 2003Page Count: 128Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:They may not all be physically green, but deep down they all want the same thing - to smash, break and destroy everything in sight. Well, you're finally going to get your chance to play one of them! You can have your choice of playing a bugbear, derro, DragonGoblin, drow, duergar, gnoll, half-orc, hobgoblin, kobold, ogre, an orc or one of two types of goblins or trolls. And if they aren't your cup of tea, you've got your choice of five good races as well!Did you ever want to try something different? Are you sick of hunting down yet another band of marauding goblins? Well, it's time to turn the tables! You and your group can now take on the roles of those goblins! You know how to kill them, but do you have what it takes to keep them alive, or even to hunt down those evil humans and elves and dwarves that keep invading your homelands and cutting down your brethren?Whether you're running a humanoid from a primitive culture, an incredibly powerful (but dumb-as-rocks) ogre or an evil drow who lives deep below the surface, this book has something for you. Inside are four new base character classes and a dozen more new prestige classes, each designed for the monstous fighter. There are new races, new classes, new weapons and new spells. What more could you ask for?.

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    Softcover. Condition: New. Paizo Publishing Pathfinder Roleplaying Game (1st Edition) - Core & Assorted Monster Codex (Pocket Edition) (MINT/New)Manufacturer: Paizo PublishingProduct Line: Pathfinder Roleplaying Game (1st Edition) - Core & AssortedType: SoftcoverCode: PZO1130-PECopyright Date: 2019Author: Jason BulmahnPage Count: 254Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Take Monsters beyond the basics! The Pathfinder Roleplaying Game Monster Codex takes 20 of fantasy's most iconic monsters and gives you a mountain of new rules and premade stat blocks to challenge your heroes. Perfect for busy Game Masters, this invaluable tome gives a wide range of challenges for a variety of foes, from the nefarious drow to ruthless orcs. Each monster includes an in-depth look at its society and ecology, new rules like feats and spells designed to complement the race, and archetypes built to give monsters a new edge. From a simple encounter to an entire campaign, this book gives you everything you need to make these monsters the center of the action! Pathfinder Roleplaying Game: Monster Codex is an invaluable addition to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder Roleplaying Game: Monster Codex includes: Comprehensive chapters for 20 of the game's most iconic monsters, including the boggard, bugbear, drow, duergar, fire giant, frost giant, ghoul, gnoll, goblin, hobgoblin, kobold, lizardfolk, ogre, orc, ratfolk, sahuagin, serpentfolk, troglodyte, troll, and vampire. Information on the complex society and ecology of each creature. New rules in each monster section, including feats, spells, and magic items. Archetypes for each entry, allowing monsters of that race to be fully integrated with their class choices. Over 10 new stat blocks for each monster, utilizing the new rules from their entry in the book. Plenty of advice and tips for Game Masters to include these monsters in their game and simple templates to customize the monsters in countless ways. AND MUCH, MUCH MORE!.

  • Published by Troll Lord Games, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

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    Hardcover. Condition: New. Troll Lord Games Castles & Crusades - Core Rules Gods & Legends (MINT/New)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Core RulesType: HardcoverCode: TLG80173Copyright Date: 2021Page Count: 144Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Though the gods dwell beyond the confines of the world, they are drawn to it. Too often they see to force their will upon the realms of mortals. Channeling this divine will lies upon the shoulders of the cleric and paladin, the skald and druid. They turn to the gods through prayer, ritual, sacrifice, and devotion, all in hopes of bringing that power into and through themselves, to unleash it upon the world at large.Within Gods and Legends, there are hundreds of deities for both your characters and monsters; dwarves, elves, gnomes, orcs, gnolls, and more besides. Each deity comes complete with information you will need from when to sacrifice to what kinds of temples they prefer. It also includes short stats for the gods of the Celts, ancient Germans, Norse, Romans and Greeks, Egyptians, and the Slavic Gods.More than that, Gods and Legends comes with guidelines on how to run deities and the characters that worship them.What Lies Within Gods & LegendsGods & Legends consists of three main parts: The Anvil of the Gods (a how-to section), Humanoid Pantheons (from humans to dwarfs to orcs), and real-world mythologies.Anvil of the GodsPantheon of Beliefs: In the first part of Gods & Legends you find a host of guidelines and suggestions for running deities in your campaign. Beginning with Deities in a Role Playing Game we explore the role of deities at the table, both for divine-based characters and the mundane fighter and rogue. The section covers role playing the deities themselves, the how and why, struggles with the deities, and a short description of the powers they all possess.Gifts and Boons, the Holy Gift: Here we explore the roles of various classes in the deity/character relation: clerics, paladins, and druids.Gods and Avatars: The abilities of gods transcend most characters, but it is always possible to use the godâ s avatar, whether your games are high level or low. Learn how to use them no matter what your campaign.Healing and Holy Symbols: These sections delve into one of the major aspects of character play and how it relates to the gods.Humanoid PantheonsDwarf, Elf, Halfling, Gnome, Bugbear, Gnoll, Goblin, Orc, Hobgoblin, Lizardman, Kobold, Giant, Ogre, Troll, Dragon, Fey, Centaur, Mermen and Sahugin.Real World MythologiesHere we step lightly into the real world and plug in the stat blocks for Celtic, Egyptian, Germanic, Norse, and Slavic deities. Each entry exists as a stat block of the necessary information, as these are covered in far greater detail in the Mythos books.

  • John Ronald Reuel Tolkien

    Published by Harper Collins Publ. UK Jun 2012, 2012

    ISBN 10: 0007458428ISBN 13: 9780007458424

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany

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    Taschenbuch. Condition: Neu. Neuware -The Hobbit is the unforgettable story of Bilbo, a peace-loving hobbit, who embarks on a strange and magical adventure. A timeless classic. Bilbo Baggins enjoys a quiet and contented life, with no desire to travel far from the comforts of home; then one day the wizard Gandalf and a band of dwarves arrive unexpectedly and enlist his services - as a burglar - on a dangerous expedition to raid the treasure-hoard of Smaug the dragon. Bilbo's life is never to be the same again. Seldom has any book been so widely read and loved as J. R.R. Tolkien's classic tale, 'The Hobbit'. Since its first publication in 1937 it has remained in print to delight each new generation of readers all over the world, and its hero, Bilbo Baggins, has taken his place among the ranks of the immortals of fiction. 354 pp. Englisch.

  • Greg Weisman

    Published by FISCHER Kinder- Und Jugendtaschenbuch Aug 2018, 2018

    ISBN 10: 3733503953ISBN 13: 9783733503956

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany

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    Taschenbuch. Condition: Neu. Neuware -Ein neues Abenteuer des weltbekannten Computerspiel-Bestsellers »World of Warcraft«.Dank seiner neuen Gefährten - der strengen Makasa Flintwill, dem grimmigen Waldpfoten-Gnoll Hackel und dem tollpatschigen Murloc Murky - entkommt Aram haarscharf seinen Verfolgern. Zusammen mit seinen Freunden muss der junge Held die Bruchstücke eines mächtigen Schwerts finden. Dabei hilft ihm der magische Kompass seines Vaters. Trotzdem ist Aram nicht außer Gefahr! Denn der bösartige Malus und sein Gefolge haben es ebenfalls auf den Kompass abgesehen. Arams Hoffnung stirbt zuletzt: Findet er das Schwert, so findet er vielleicht auch Hinweise auf das Geheimnis, das sein Vater ihm vor seinem Verschwinden noch mitteilen wollte.Enthält exklusive Illustrationen von Kreativ- und Game-Design-Studio Aquatic Moon!Alle Bände der Traveler-Serie:World of Warcraft: Traveler (Band 1)World of Warcraft: Traveler. Die Goblin-Stadt (Band 2)World of Warcraft: Traveler. Das leuchtende Schwert (Band 3)Offiziell lizensiert durch Blizzard Entertainment. 480 pp. Deutsch.

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    Hardcover. Condition: As New. Paizo Publishing Pathfinder Roleplaying Game (1st Edition) - Core & Assorted Monster Codex (NM)Manufacturer: Paizo PublishingProduct Line: Pathfinder Roleplaying Game (1st Edition) - Core & AssortedType: HardcoverCode: PZO1130Copyright Date: 2014Author: Dennis Baker, Jesse Benner, Logan BonnerPage Count: 256Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Take Monsters beyond the basics! The Pathfinder Roleplaying Game Monster Codex takes 20 of fantasy's most iconic monsters and gives you a mountain of new rules and premade stat blocks to challenge your heroes. Perfect for busy Game Masters, this invaluable tome gives a wide range of challenges for a variety of foes, from the nefarious drow to ruthless orcs. Each monster includes an in-depth look at its society and ecology, new rules like feats and spells designed to complement the race, and archetypes built to give monsters a new edge. From a simple encounter to an entire campaign, this book gives you everything you need to make these monsters the center of the action! Pathfinder Roleplaying Game: Monster Codex is an invaluable addition to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder Roleplaying Game: Monster Codex includes: Comprehensive chapters for 20 of the game's most iconic monsters, including the boggard, bugbear, drow, duergar, fire giant, frost giant, ghoul, gnoll, goblin, hobgoblin, kobold, lizardfolk, ogre, orc, ratfolk, sahuagin, serpentfolk, troglodyte, troll, and vampire. Information on the complex society and ecology of each creature. New rules in each monster section, including feats, spells, and magic items. Archetypes for each entry, allowing monsters of that race to be fully integrated with their class choices. Over 10 new stat blocks for each monster, utilizing the new rules from their entry in the book. Plenty of advice and tips for Game Masters to include these monsters in their game and simple templates to customize the monsters in countless ways. AND MUCH, MUCH MORE!.

  • Published by Reference Series Books LLC Jan 2012, 2012

    ISBN 10: 1155593499ISBN 13: 9781155593494

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany

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    Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Source: Wikipedia. Pages: 38. Chapters: Lizardmen, Vampire Counts, Daemon, Skaven, Ogre Kingdoms, Undead, Old One, Orc, Beastmen, Zoat, Fimir, Goblin, Black Orc, Night Goblin, Snotling, Troll, Hobgoblin, Savage Orc. Excerpt: The Lizardmen are an army in the Warhammer game, overall poor ranged attacks with strong melee combat and exeptional magic. In earlier versions of the setting (up to and including the 3rd edition of Warhammer Fantasy Battle and the 1st edition of Warhammer Fantasy Roleplay) there was a separate Slann army based in Lustria. The background story of the Warhammer world described its creators as the 'Old Slann' or 'Old Ones' interchangeably. These were the ancestors of the current Slann, froglike creatures who once ruled Lustria in a great empire with an Inca, Aztec and Maya feel, leaving behind a legacy of high-tech/magical items called Power Weapons, made of a mysterious black substance. Forces available to this army as allies or enemies included humanoid pygmies with blowguns and Amazonian warrior-women, as well as lobotomised slave-soldiers. In the third edition the warrior Slann were separated into various totem warrior groups, e.g. 'Jaguar' and 'Alligator,' wearing the skins of their totem animals. Slann warriors rode Cold Ones into battle (as did Dark Elves) - a role taken by the Saurus in the current Lizardmen army. Lizardmen were a race entirely unrelated to the Slann, and who inhabited the deep caverns underneath Goblin lairs and Dwarf strongholds in the mountains east of the Old World. They were described one of the native creatures of the Warhammer world before the coming of the Old Ones. The Slann had no use for the Lizardmen and they were driven underground. In the current version, the Old Ones created the Slann as their servants, and created the Saurus as their bodyguards from the creatures already living on the World. The Skinks were created as craftsmen and leaders of the temple cities. The history of the Lizardmen as described in the current edition begins with the arrival of the Old Ones in the Warhammer world; some of the Slann traveled among the stars with their godlike masters. When the Old Ones arrived on the warhammer world, they settled in Lustr 38 pp. Englisch.


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  • J.R.R. Tolkien

    Published by Harper Collins Publ. UK Okt 2011, 2011

    ISBN 10: 0007440847ISBN 13: 9780007440849

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany

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    Buch. Condition: Neu. Neuware -To celebrate The Hobbit's 75th anniversary of publication, a pocket-sized hardback of J.R.R. Tolkien's timeless classic, perfect for little Hobbits everywhere. Bilbo Baggins enjoys a quiet and contented life, with no desire to travel far from the comforts of home; then one day the wizard Gandalf and a band of dwarves arrive unexpectedly and enlist his services - as a burglar - on a dangerous expedition to raid the treasure-hoard of Smaug the dragon. Bilbo's life is never to be the same again. The Hobbit became an instant success when it was first published in 1937, and 75 years later Tolkien's epic tale of elves, dwarves, trolls, goblins, myth, magic and adventure, with its reluctant hero Bilbo Baggins, has lost none of its appeal. Now, for the first time, the classic hardback edition is available in a one-off special pocket-sized edition. Featuring the distinctive cover illustration painted by Tolkien himself, plus his own drawings in the book, this edition will be the perfect gift for little Hobbits everywhere! 314 pp. Englisch.


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  • John Ronald Reuel Tolkien

    Published by Harper Collins Publ. UK Sep 2017, 2017

    ISBN 10: 0007497938ISBN 13: 9780007497935

    Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany

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    Taschenbuch. Condition: Neu. Catlin, Jemima (illustrator). Neuware -The Hobbit by J. R. R. Tolkien is a timeless classic. The unforgettable story of Bilbo, a peace-loving hobbit who embarks on a strange and magical adventure, is brought to life by Jemima Catlin's charming and lively colour illustrations in a way that will entice and entertain a new generation of readers. Bilbo Baggins enjoys a quiet and contented life, with no desire to travel far from the comforts of home; then one day the wizard Gandalf and a band of dwarves arrive unexpectedly and enlist his services - as a burglar - on a dangerous expedition to raid the treasure-hoard of Smaug the dragon. Bilbo's life is never to be the same again. Seldom has any book been so widely read and loved as J. R.R. Tolkien's classic tale, 'The Hobbit'. Since its first publication in 1937 it has remained in print to delight each new generation of readers all over the world, and its hero, Bilbo Baggins, has taken his place among the ranks of the immortals of fiction. 372 pp. Englisch.


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  • Vox Day

    Published by Castalia House, 2016

    ISBN 10: 9527065240ISBN 13: 9789527065242

    Seller: AHA-BUCH GmbH, Einbeck, Germany

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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In Selenoth, the race of Man is on the ascendant. The ancient dragons sleep. The ghastly Witchkings are no more; their evil power destroyed by the courage of Men and the fearsome magic of the Elves. The Dwarves have retreated to the kingdoms of the Underdeep, the trolls hide in their mountains, and even the savage orc tribes have learned to dread the iron discipline of Amorr's mighty legions. But after four hundred years of mutual suspicion, the rivalry between two of the Houses Martial that rule the Amorran Senate threatens to turn violent, and unrest sparks rebellion throughout the imperial provinces. In the north, the barbarian reavers who have long plagued the coasts of the White Sea unexpectedly plead for the royal protection of the King of Savondir, as they flee a vicious race of wolf-demons who have invaded their islands. And in the distant east, the war drums echo throughout the mountains as orcs and goblins gather in vast numbers, summoned by their bestial gods.Epic fantasy at its deepest and most gripping. Military fiction at its most fantastic. A Throne of Bones is Book I in the ARTS OF DARK AND LIGHT series.

  • Vox Day

    Published by Castalia House, 2016

    ISBN 10: 952706502XISBN 13: 9789527065020

    Seller: AHA-BUCH GmbH, Einbeck, Germany

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    Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In Selenoth, the race of Man is on the ascendant. The ancient dragons sleep. The ghastly Witchkings are no more; their evil power destroyed by the courage of Men and the fearsome magic of the Elves. The Dwarves have retreated to the kingdoms of the Underdeep, the trolls hide in their mountains, and even the savage orc tribes have learned to dread the iron discipline of Amorr's mighty legions. But after four hundred years of mutual suspicion, the rivalry between two of the Houses Martial that rule the Amorran Senate threatens to turn violent, and unrest sparks rebellion throughout the imperial provinces. In the north, the barbarian reavers who have long plagued the coasts of the White Sea unexpectedly plead for the royal protection of the King of Savondir, as they flee a vicious race of wolf-demons who have invaded their islands. And in the distant east, the war drums echo throughout the mountains as orcs and goblins gather in vast numbers, summoned by their bestial gods.Epic fantasy at its deepest and most gripping. A Throne of Bones is Book I in the ARTS OF DARK AND LIGHT series.

  • Richard A. Knaak

    Published by Simon & Schuster, United States, New York, 2006

    ISBN 10: 1416525823ISBN 13: 9781416525820

    Seller: WorldofBooks, Goring-By-Sea, WS, United Kingdom

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    Paperback. Condition: Very Good. In the past, the world of Azeroth teemed with wondrous creatures of every kind-until the arrival of the demonic army known as Burning Legion shattered the world's tranquillity forever. Now Orcs, dragons, goblins and trolls all battle for supremacy over the scattered, warring kingdoms-part of a grand, malevolent scheme that will determine the fate of the world of WarCraft. In Day of the Dragon, the maverick Mage, Rhonin, goes on a perilous journey into the Orc-controlled lands of Khaz Modan to uncover a vast, far-reaching conspiracy, darker than anything he ever imagined. In Lord of the Clans, the tumultuous story of the enigmatic Orc known as Thrall-who has been a slave, gladiator, shaman and warchief-is at last told. The Last Guardian depicts Medivh's struggle against the malice within him to become one with the fate of Azeroth itself.and change the world forever. And in Blood and Honor, the noble Paladin Tirion Fordring-enemy of the Orcs-finds his most fundamental beliefs challenged when an unexpected act of compassion forces him to decide who are the men-and who are the monsters. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.