Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
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Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
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Seller: Chiron Media, Wallingford, United Kingdom
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
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Published by Lulu Press 11/14/2019, 2019
ISBN 10: 0359984010 ISBN 13: 9780359984015
Language: English
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond 2.94. Book.
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. pp. 294.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Seller: Chiron Media, Wallingford, United Kingdom
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Seller: Biblios, Frankfurt am main, HESSE, Germany
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Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
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Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
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Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526.
Seller: Majestic Books, Hounslow, United Kingdom
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Add to basketCondition: New. Print on Demand pp. 294.
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
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Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 249.
Seller: AHA-BUCH GmbH, Einbeck, Germany
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Add to basketTaschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The Learning, Education & Games book series is perfect for any educator or developer seeking an introduction to research-driven best practices for using and designing games for learning.This volume, Bringing Games into Educational Contexts, delves into thechallenges of creating games and implementing them in educational settings. This book covers relevant issues such as gamification, curriculum development, using games to support ASD (autism spectrum disorder) students, choosing games for the classroom and library, homeschooling and gameschooling, working with parents and policymakers, and choosing tools for educational game development. Learning, Education & Games: Bringing Games into Educational Contexts is the second in a serieswritten and edited bymembers of the Learning, Education, and Games (LEG) special interestgroup of the IGDA (International Game Developers Association).
Seller: AHA-BUCH GmbH, Einbeck, Germany
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Add to basketTaschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games.
Seller: moluna, Greven, Germany
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Add to basketKartoniert / Broschiert. Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextHave you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, lit.
Seller: AHA-BUCH GmbH, Einbeck, Germany
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Add to basketTaschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home Which games can help teach preschoolers, K-12, college students, or adults What can you use for science, literature, or critical thinking skills This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques.The list of 100 goes fromA to Z SafaritoZoombinis, and includes popular games likeFortnite,Call of Duty: Modern Warfare, andMinecraft, as well as PC, mobile, VR, AR, card and board games.