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Condition: New.
Language: English
Published by Packt Publishing 2/3/2017, 2017
ISBN 10: 1786461153 ISBN 13: 9781786461155
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Mastering Oculus Rift Development. Book.
Condition: New.
Condition: As New. Unread book in perfect condition.
Language: English
Published by Packt Publishing Limited, GB, 2023
ISBN 10: 1786461153 ISBN 13: 9781786461155
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Digital. Condition: New. Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projectsAbout This Book. Create immersive 3D games especially designed for the Oculus Rift platform. Build complex realistic virtual reality (VR) games with the Unity Engine. Create striking VR environments with advanced graphical techniquesWho This Book Is ForThis book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion.What You Will Learn. Increase immersion with 3D audio and intuitive interfaces. Create group VR experiences using multi-player networking. Design fun and engaging mechanics that utilize VR principles. Explore the best ways to navigate and interact using the Oculus Rift. Design intuitive ways to navigate and interact with scenes in VR. Add stunning realism to a scene with three-dimensional audio. Invent mechanics and features that take full advantage of VR hardwareIn DetailVirtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity.In this book, you'll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible.By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you'll have everything you need to bring your ideas into a new reality.Style and approachThis book takes a step-by-step tutorial approach with illustrative examples to help you implement the projects on your own. The book lets you first get to grips with the Oculus SDK and then moves on to the Unity Engine to add realistic graphics and features in your games.
Language: English
Published by Packt Publishing 2017-02, 2017
ISBN 10: 1786461153 ISBN 13: 9781786461155
Seller: Chiron Media, Wallingford, United Kingdom
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Add to basketCondition: New.
Language: English
Published by Packt Publishing Limited, GB, 2023
ISBN 10: 1786461153 ISBN 13: 9781786461155
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Add to basketDigital. Condition: New. Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projectsAbout This Book. Create immersive 3D games especially designed for the Oculus Rift platform. Build complex realistic virtual reality (VR) games with the Unity Engine. Create striking VR environments with advanced graphical techniquesWho This Book Is ForThis book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion.What You Will Learn. Increase immersion with 3D audio and intuitive interfaces. Create group VR experiences using multi-player networking. Design fun and engaging mechanics that utilize VR principles. Explore the best ways to navigate and interact using the Oculus Rift. Design intuitive ways to navigate and interact with scenes in VR. Add stunning realism to a scene with three-dimensional audio. Invent mechanics and features that take full advantage of VR hardwareIn DetailVirtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity.In this book, you'll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible.By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you'll have everything you need to bring your ideas into a new reality.Style and approachThis book takes a step-by-step tutorial approach with illustrative examples to help you implement the projects on your own. The book lets you first get to grips with the Oculus SDK and then moves on to the Unity Engine to add realistic graphics and features in your games.
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Condition: New. Über den AutorrnrnJack Donovan has been writing and speaking about masculinity and men s spirituality for over a decade. He is the author of the men s underground classic, The Way of Men, which has positively influenced men all over the wor.
Language: English
Published by Packt Publishing Limited, GB, 2023
ISBN 10: 1786461153 ISBN 13: 9781786461155
Seller: Rarewaves USA United, OSWEGO, IL, U.S.A.
Digital. Condition: New. Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projectsAbout This Book. Create immersive 3D games especially designed for the Oculus Rift platform. Build complex realistic virtual reality (VR) games with the Unity Engine. Create striking VR environments with advanced graphical techniquesWho This Book Is ForThis book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion.What You Will Learn. Increase immersion with 3D audio and intuitive interfaces. Create group VR experiences using multi-player networking. Design fun and engaging mechanics that utilize VR principles. Explore the best ways to navigate and interact using the Oculus Rift. Design intuitive ways to navigate and interact with scenes in VR. Add stunning realism to a scene with three-dimensional audio. Invent mechanics and features that take full advantage of VR hardwareIn DetailVirtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity.In this book, you'll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible.By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you'll have everything you need to bring your ideas into a new reality.Style and approachThis book takes a step-by-step tutorial approach with illustrative examples to help you implement the projects on your own. The book lets you first get to grips with the Oculus SDK and then moves on to the Unity Engine to add realistic graphics and features in your games.
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Add to basketPaperback. Condition: New. New. book.
Language: English
Published by Packt Publishing Limited, GB, 2023
ISBN 10: 1786461153 ISBN 13: 9781786461155
Seller: Rarewaves.com UK, London, United Kingdom
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Add to basketDigital. Condition: New. Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projectsAbout This Book. Create immersive 3D games especially designed for the Oculus Rift platform. Build complex realistic virtual reality (VR) games with the Unity Engine. Create striking VR environments with advanced graphical techniquesWho This Book Is ForThis book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion.What You Will Learn. Increase immersion with 3D audio and intuitive interfaces. Create group VR experiences using multi-player networking. Design fun and engaging mechanics that utilize VR principles. Explore the best ways to navigate and interact using the Oculus Rift. Design intuitive ways to navigate and interact with scenes in VR. Add stunning realism to a scene with three-dimensional audio. Invent mechanics and features that take full advantage of VR hardwareIn DetailVirtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity.In this book, you'll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible.By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you'll have everything you need to bring your ideas into a new reality.Style and approachThis book takes a step-by-step tutorial approach with illustrative examples to help you implement the projects on your own. The book lets you first get to grips with the Oculus SDK and then moves on to the Unity Engine to add realistic graphics and features in your games.
Language: English
Published by Packt Publishing Limited, 2017
ISBN 10: 1786461153 ISBN 13: 9781786461155
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Language: English
Published by Packt Publishing Limited, 2017
ISBN 10: 1786461153 ISBN 13: 9781786461155
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Published by Packt Publishing Limited, 2017
ISBN 10: 1786461153 ISBN 13: 9781786461155
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Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
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Taschenbuch. Condition: Neu. Mastering Oculus Rift Development | Jack Donovan | Taschenbuch | Englisch | 2017 | Packt Publishing | EAN 9781786461155 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
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