Published by Springer (edition 2nd), 2005
ISBN 10: 1846280346 ISBN 13: 9781846280344
Language: English
Seller: BooksRun, Philadelphia, PA, U.S.A.
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Add to basketPaperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Condition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
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Paperback. Condition: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 1.15.
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Add to basketPAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
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Add to basketPaperback. Condition: Brand New. 6th edition. 586 pages. 9.25x6.10x1.34 inches. In Stock.
Published by Springer London Ltd, GB, 2022
ISBN 10: 1447175190 ISBN 13: 9781447175193
Language: English
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
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Add to basketPaperback. Condition: New. 6th ed. 2022. John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.Mathematics for Computer Graphics covers all of the key areas of the subject, including:. Number sets . Algebra . Trigonometry . Complex numbers . Coordinate systems . Determinants . Vectors . Quaternions . Matrix algebra . Geometric transforms . Interpolation . Curves and surfaces . Analytic geometry . Barycentric coordinates . Geometric algebra . Differential calculus . Integral calculus This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
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Published by Springer London, Springer London, 2022
ISBN 10: 1447175190 ISBN 13: 9781447175193
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
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Add to basketTaschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.Mathematics for Computer Graphics covers all of the key areas of the subject, including:- Number sets - Algebra - Trigonometry - Complex numbers - Coordinate systems - Determinants - Vectors - Quaternions - Matrix algebra - Geometric transforms - Interpolation - Curves and surfaces - Analytic geometry - Barycentric coordinates - Geometric algebra - Differential calculus - Integral calculus This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
Published by Springer, Berlin|Springer London|Springer, 2022
ISBN 10: 1447175190 ISBN 13: 9781447175193
Language: English
Seller: moluna, Greven, Germany
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Add to basketCondition: New. John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised .
Published by Springer London Ltd, GB, 2022
ISBN 10: 1447175190 ISBN 13: 9781447175193
Language: English
Seller: Rarewaves.com UK, London, United Kingdom
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Add to basketPaperback. Condition: New. 6th ed. 2022. John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded sixth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.Mathematics for Computer Graphics covers all of the key areas of the subject, including:. Number sets . Algebra . Trigonometry . Complex numbers . Coordinate systems . Determinants . Vectors . Quaternions . Matrix algebra . Geometric transforms . Interpolation . Curves and surfaces . Analytic geometry . Barycentric coordinates . Geometric algebra . Differential calculus . Integral calculus This sixth edition contains approximately 150 worked examples and over 330 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics software and setting the scene for further reading of more advanced books and technical research papers.
Seller: Greener Books, London, United Kingdom
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Add to basketPaperback. Condition: Used; Very Good. **SHIPPED FROM UK** We believe you will be completely satisfied with our quick and reliable service. All orders are dispatched as swiftly as possible! Buy with confidence! Greener Books.