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Language: English
Published by Taylor & Francis Inc, 2016
ISBN 10: 1498735657 ISBN 13: 9781498735650
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Add to basketPaperback. Condition: Brand New. 256 pages. 9.50x6.25x0.75 inches. In Stock.
Language: English
Published by A K Peters/CRC Press, 2017
ISBN 10: 1138427616 ISBN 13: 9781138427617
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Language: English
Published by A K Peters/CRC Press, 2017
ISBN 10: 1138427616 ISBN 13: 9781138427617
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Add to basketCondition: New.
Language: English
Published by A K Peters/CRC Press, 2017
ISBN 10: 1138427616 ISBN 13: 9781138427617
Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Language: English
Published by A K Peters/CRC Press, 2017
ISBN 10: 1138427616 ISBN 13: 9781138427617
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Language: English
Published by A K Peters/CRC Press, 2017
ISBN 10: 1138427616 ISBN 13: 9781138427617
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Published by A K Peters/CRC Press, 2017
ISBN 10: 1138427616 ISBN 13: 9781138427617
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Add to basketGebunden. Condition: New. Michael KelleyIn the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playm.
Language: English
Published by A K Peters/CRC Press, 2017
ISBN 10: 1138427616 ISBN 13: 9781138427617
Seller: Biblios, Frankfurt am main, HESSE, Germany
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Language: English
Published by Taylor & Francis Ltd Aug 2017, 2017
ISBN 10: 1138427616 ISBN 13: 9781138427617
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Add to basketPaperback. Condition: Brand New. 256 pages. 9.50x6.25x0.75 inches. In Stock. This item is printed on demand.
Language: English
Published by Taylor & Francis Inc, 2016
ISBN 10: 1498735657 ISBN 13: 9781498735650
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Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Michael KelleyIn the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unit.
Language: English
Published by A K Peters/CRC Press, 2016
ISBN 10: 1498735657 ISBN 13: 9781498735650
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. No-Code Video Game Development Using Unity and Playmaker | Michael Kelley | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2016 | A K Peters/CRC Press | EAN 9781498735650 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Language: English
Published by A K Peters/CRC Press, 2016
ISBN 10: 1498735657 ISBN 13: 9781498735650
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code. As a complete course, it uses a project-based approach. The FPS project comes with over a hundred dollars worth of free #gamedev DLC: Unity Packages, Playmaker Templates, Character Models, Animations, Materials, and more! You'll also learn game design documentation and theory, Mecanim, Particle Systems, and UI. By the time you're done you'll have gained the skills needed to create your own dream game, all without writing any code!