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  • JIANG GUO QIANG DENG

    Published by Machinery Industry Press, 2000

    ISBN 10: 7111251016 ISBN 13: 9787111251019

    Language: English

    Seller: liu xing, Nanjing, JS, China

    Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

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    US$ 90.80

    US$ 18.00 shipping from China to U.S.A.

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    paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 530 Publisher: Machinery Industry Pub. Date :2009-01-01 version 1. ActionScript 3.0 is Adobe needs to adapt to new situations and the launch of a developer-oriented scripting language. This book describes in detail the basics of ActionScript 3.0 and Flash CS3 introduced in the development environment for system development methods. The book is divided into five 26 chapters. from the most basic programming concepts to proceed. explain in detail the syntax of ActionScript 3.0. program design. the core classes. data communications technology. knowledge. combined with a small example to explain each of the knowledge application methods. Application examples in the last part of the book. by three different types of instances. specific to explain the use of ActionScript 3.0 for system development methods and techniques. allows the reader to digest. apply their knowledge. This book describes in detail the characteristics of the basics of ActionScript 3.0 scripting and basic applications. the use of rich code examples detailed description of the implementation code for easy implementation of simulation. Book is suitable for the majority of Flash authoring and developers. Web application developers and university students to read. and as a reference manual for ActionScript developers. Contents: Foreword written self-programming staff first ActionScript 3.0 Programming Chapter 1 Overview Chapter 2 ActionScript 3.0 ActionScript 3.0 programming language based Chapter 3 Programming ActionScript 3.0 Chapter 4 Chapter 5. the function of sending and processing the first event 6 second basis of object-oriented programming and animation programming ActionScript 3.0 display the ActionScript 3.0 display Chapter 7 Chapter 8 programming and control movie clips using Chapter 9. ActionScript 3.0 ActionScript 3.0 animation programming third core array of first class Chapter 10 Chapter 11 Chapter 12 Mathematics and Digital Point class and vector geometry Chapter 13 Chapter 14 Chapter 15 color graphics and text strings Chapter 16 Chapter 17 Chapter 18 regular expressions bitmaps. and date filters Chapter 19 and Time Programming Part IV Chapter 20 ActionScript 3.0 sound data communications technology XML Chapter 21 Chapter 22 ActionScript 3.0 and network communication Chapter 23 ActionScript 3.0 ActionScript 3.0 Exception Handling Part V Chapter 24 Integrated Applications Courseware Applications 25 Chapter Chapter 26 Applications Games Flash Guestbook instanceFour Satisfaction guaranteed,or money back.