Published by Manning (edition 3rd ed.), 2022
ISBN 10: 1617299332 ISBN 13: 9781617299339
Language: English
Seller: BooksRun, Philadelphia, PA, U.S.A.
Paperback. Condition: Good. 3rd ed. It's a preowned item in good condition and includes all the pages. It may have some general signs of wear and tear, such as markings, highlighting, slight damage to the cover, minimal wear to the binding, etc., but they will not affect the overall reading experience.
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paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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paperback. Condition: Very Good. 3rd ed. Paperback--cover slight wear--otherwise, excellent condition.
Condition: As New. Unread copy in mint condition.
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Paperback. Condition: New. 3rd Edition. Special order direct from the distributor.
Kartoniert / Broschiert. Condition: New. Über den AutorJoe Hocking is a software engineer who specializes in interactive media development. He currently works for Qualcomm, wrote most of the third edition while working for BUNDLAR, and wrote the first edition while .
Published by Manning Publications Feb 2022, 2022
ISBN 10: 1617299332 ISBN 13: 9781617299339
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Neuware - This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You'll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games.In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking's Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you'll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity's latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. Foreword by Jesse Schell. Purchase of the print book includes a free Elektronisches Buch in PDF, Kindle, and ePub formats from Manning Publications. About the technology Writing games is rewarding and funand with Unity, it's easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. About the book Unity in Action, Third Edition teaches you to create games with the Unity game platform. It's many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity's workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity's XR toolkit and shows you how you can start building with virtual and augmented reality. What's inside Create characters that run, jump, and bump into things Script enemies with AI Play music and spatially-aware sound effects Deploy your games to desktop, mobile, and the web About the reader For programmers who know any object-oriented programming language. Examples are in C#. About the author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 FIRST STEPS 1 Getting to know Unity 2 Building a demo that puts you in 3D space 3 Adding enemies and projectiles to the 3D game 4 Developing graphics for your game PART 2 GETTING COMFORTABLE 5 Building a Memory game using Unity's 2D functionality 6 Creating a basic 2D platformer 7 Putting a GUI onto a game 8 Creating a third-person 3D game: Player movement and animation 9 Adding interactive devices and items within the game PART 3 STRONG FINISH 10 Connecting your game to the internet 11 Playing audio: Sound effects and music 12 Putting the parts together into a complete game 13 Deploying your game to players' devices.
Published by Manning Publications, 2022
ISBN 10: 1617299332 ISBN 13: 9781617299339
Language: English
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Unity in Action, Third Edition | Multiplatform Game Development in C | Joe Hocking | Taschenbuch | Kartoniert / Broschiert | Englisch | 2022 | Manning Publications | EAN 9781617299339 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.