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Published by Tsinghua University Press, 2000
ISBN 10: 7302205957 ISBN 13: 9787302205951
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Published by Tsinghua University Press Pub. Date :2010-02, 2010
ISBN 10: 7302213658 ISBN 13: 9787302213659
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Published by Tsinghua University Press, 2014
ISBN 10: 7302340552 ISBN 13: 9787302340553
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ISBN 10: 7302296502 ISBN 13: 9787302296508
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paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date: December 2012 Pages: 787 Language: English Publisher: Tsinghua University Press. the world's leading computer Textbooks: Java programming and problem solve (6th edition) is a Java language taught computer program the design of teaching materials. to explain complex issues easily understandable manner. World famous computer textbook selection: Java programming and problem solve (6th edition) to explain to the reader some important concepts of object-oriented programming. and related to this. such as design. testing and debugging. programming style. interface inheritance and exception handling. and throughout the book from beginning to end throughout the object-oriented thinking. Through rich examples. the book allow readers to master classes. the concept of the object. and apply them to the actual programming. The world-renowned computer Textbooks: Java programming and problem solving (6th edition) is not only an ideal textbook for object-oriented programming in Java. a good reference book is also engaged in the development of Java applications. Contents: Chapter 1 computer and the Java Introduction 1.1 basic computer 1.1.1 hardware and memory 1.1.2 Procedure 1.1.3 programming language. compiler. interpreter 1.1.4 Java byte code 1.1.5 class loader 1.2 taste JaVa1 historical 1.2.2 of .2.1 Java language applications and applets 1.2.3 first Java application 1.2.4 to write. compile and run Java programs 1.3 Programming Fundamentals 1.3.1 1.3.2 of algorithm 1.3 object-oriented programming. 3 Testing and Debugging 1.3.4 software reuse 1.4 graphics supplementary materials 1.4.1 a sample graphic applets 1.4.2 pattern size and position to draw ellipses and circles 1.4.4 1.4.3 draw curved 1.4.5 to run small applications Chapter 2 1.5 Chapter Summary Exercises programming project self-test answers calculated on the basis of 2.1 of variables and expressions 2.1.1 Variables 2.1.2 Data type identifier 2.1.4 2.1.3 Java 2.1.5 simple input 2.1.6 simple assignment statement 2.1.13 special assignment operator 2.1.14 incremental screen output 2.1.7 Constants 2.1.8 named constant the 2.1.9 assignment compatibility 2.1.10 type cast 2.1.11 mathematical operator 2.1.12 parentheses and precedence rules string handling and decrement operators 2.1.15 increment and decrement operators more introduction 2.2 String class the 2.2.1 string constants and variables 2.2.2 string stitching 2.2.3 String Methods 2.2.4 2.2. 5 escape character 2.2.6 Unicode string 2.3 keyboard input and screen output 2.3.1 screen output 2.3.2 keyboard input 2.3.3 Other input delimiter (Optional) 2.3.4 using printf formatted output (Optional) 2.4 meaningful variable name in the document and style 2.4.1 2.4.4 2.4.2 Notes 2.4.3 indent style rule named constants 2.5 graphics supplementary materials 2.5.1 applied to graphical applets 2.5.2 JFrame class to create Java GUI applications 2.5.3 the JOptionPane Overview 2.5.4 read other numeric types flow control input 2.6 Chapter Summary Exercises programming project answers to self-test questions Chapter 3: branch 3.1 if-else statement 3.1.1 if- else statement Boolean expression 3.1.3 3.1.2 3.1.4 nested if-else statement comparing strings 3.1.5 multibranch if-else statement 3.1.6 condition operator (Optional) 3.1.7 exit method 3.2 boolean type 3.2 3.2.2 the .1 Boolean variable priority rule 3.2.3 Boolean value of the input and output of the 3.3 switch statement 3.3.1 enumeration 3.4 graphics supplementary materials 3.4.1 specified drawing color 3.4.2 expression of Yes or No question control flow dialog box 3.5 Chapter Summary Exercises programming project answers to self-test questions Chapter 4: cycle 4.1 Java 4.1.1 while statement 4.1.2 do-while loop statement statement statement 4.1.4 4.1.3 for the for statement to declare variables within 4.1.5 comma (Optional) 4.1.6 for-each statement 4.2 cycle programming 4.2.1 4.