3D Graphics for Game Programming
Han, JungHyun
Sold by One Planet Books, Columbia, MO, U.S.A.
AbeBooks Seller since November 10, 2017
Used - Hardcover
Condition: Used - As new
Quantity: 1 available
Add to basketSold by One Planet Books, Columbia, MO, U.S.A.
AbeBooks Seller since November 10, 2017
Condition: Used - As new
Quantity: 1 available
Add to basketShips in a BOX from Central Missouri! Like Brand NEW. No tears, highlighting or writing because it's never been used! May have minor shelf wear. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Seller Inventory # 001482268N
Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.
Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections.
Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book’s website: http://media.korea.ac.kr/book
Key Features
Solutions manual available upon qualified course adoption
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