Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming

Dann, Wanda

ISBN 10: 0136156746 ISBN 13: 9780136156741
Published by Pearson, 2017
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For courses in Introductory Programming for Java and Alice

Learn programming basics in a creative context that’s more engaging and less complicated

Taking a computer programming course can be challenging, time-consuming, and downright frustrating–but there’s a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that’s more engaging and less complicated, while still covering all the essential concepts you’d expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast’s Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they’ve learned in Alice to using Java, a professional, production-level programming course.

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Bibliographic Details

Title: Alice 3 to Java: Learning Creative ...
Publisher: Pearson
Publication Date: 2017
Binding: paperback
Condition: New
Edition: 1st Edition.

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Dann, Wanda,Slater, Don,Paoletti, Laura,Culyba, Dave
Published by Pearson, 2017
ISBN 10: 0136156746 ISBN 13: 9780136156741
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Condition: New. InhaltsverzeichnisTable of Contents Prologue: Lawrence Prenderghast&rsquos Haunted Circus Episode 1. March 1, 1910: Larry IntroductionDesignImplementation in Alice. Seller Inventory # 897430318

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Paperback. Condition: new. Paperback. For courses in Introductory Programming for Java and Alice. Learn programming basics in a creative context thats more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustratingbut theres a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming introduces students to programming in a creative context thats more engaging and less complicated, while still covering all the essential concepts youd expect to see in an introductory programming course. Students are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, students create a short story or game centered on Lawrence Prenderghasts Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what theyve learned in Alice to using Java, a professional, production-level programming course. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9780136156741

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Published by Pearson Education (US), 2017
ISBN 10: 0136156746 ISBN 13: 9780136156741
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Paperback. Condition: new. Paperback. For courses in Introductory Programming for Java and Alice. Learn programming basics in a creative context thats more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustratingbut theres a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming introduces students to programming in a creative context thats more engaging and less complicated, while still covering all the essential concepts youd expect to see in an introductory programming course. Students are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, students create a short story or game centered on Lawrence Prenderghasts Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what theyve learned in Alice to using Java, a professional, production-level programming course. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Seller Inventory # 9780136156741

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