From School Library Journal:
Grade 6-8-- The complex and eventful plot of this British import involves a boy's attempts to obtain a skateboard through the creation of various scams to raise charitable money for his school and skim a percentage of the proceeds for himself. Along the way, George and his friends come across a statue that has been stolen from a local museum and run afoul of the bungling thieves. The action and broad humor comes fast and furiously. Some may object, though, to the rather amoral values of George and his compatriots as they hatch their schemes without any thought for the consequences. Aside from a few references to unknown TV shows and some Briticisms, the book makes the trip across the Atlantic fairly well. (It has the vaguely suburban setting of many American young adult novels.) On the whole, this is a bit of fluff that may appeal to young people looking for some lighthearted fun. --Todd Morning, Schaumburg Township Public Library, IL
Copyright 1991 Reed Business Information, Inc.
From Kirkus Reviews:
A hearty, hilarious story about a precocious young fund- raiser and his group of dupes--er, friends. George, who has his eye on a new skateboard, has heard that charities are not only about gathering contributions but about skimming off a percentage of the profits for personal use. With friends Stick, Tub, Julia, and Sharon, George tries to raise money for new equipment and books for his school, but all their efforts put them in debt--until a crackling subplot involving a garden gnome nabs a reward for all. McCann relies on rapid-fire dialogue, a keen understanding of the dynamics of young minds, and a sure hand with slapstick to depict George's travails. He's a funny hero, quite capable of frustrating both friends and adults. Readers will love him. Illus. not seen. (Fiction. 10-14) -- Copyright ©1991, Kirkus Associates, LP. All rights reserved.
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