David Butler is the Vice President of Innovation and Entrepreneurship at The Coca-Cola Company and is responsible for Coca-Cola’s Accelerator Program designed to generate early-stage, high-growth startups. Under David’s leadership, Coca-Cola has been recognized with numerous design awards, including the prestigious Grand Prix from the Cannes Lions International Advertising Festival. In 2009, David was recognized by Fast Company as a “Master of Design” and by Fortune for its 2013 Executive Dream Team. David is a member of the World Economic Forum’s Global Agenda Council on Design and Innovation.
Linda Tischler is an award-winning editor at Fast Company magazine, where she writes about the intersection of design and business. She helped launch Fast Company’s design website, FastCoDesign.com, which is now the web’s largest design site. Prior to joining Fast Company, Tischler was an editor at Boston Magazine, where she initiated the New England Design Awards. She has also written for Metropolitan Home, The Boston Globe, and Huffington Post and held editing and writing jobs at the Boston Herald and Microsoft’s Sidewalk.com.
Design to Grow Preface
SCALE AND AGILITY. In today’s volatile and rapidly changing world, these are the two essentials that every company needs to grow and remain relevant.
If you’re a big, established company, you’ve got scale, which enables you to expand almost effortlessly from Boston to Bangalore. Over time, you’ve built up powerful assets—expertise, brands, customers, distribution channels, relationships—that most startups could only dream about. Scale is not your problem. Your problem is agility—you must be smarter, faster, leaner than the startup that’s got your industry in its crosshairs—targeted for disruption.
How can you grow (gain market share, increase your brand’s relevance, and generate revenue growth) with the speed and flexibility of a startup? Every big, established company, organization, and even government is at risk of being disrupted, having a so-called Kodak Moment, watching its industry upended and its competitive advantages—the moats that have protected it for decades—disappear overnight.
If you’re in a startup, you’ve got a different problem. You’ve got agility, actually, nothing but agility. Trying new business models, repositioning your company, developing new features, or even whole new products, within days—things big companies can only dream about—are not your problem. For you, building the right team, deciding which metrics matter, acquiring customers, and securing funding are what keep you up at night. Scale is your problem—doing what it takes to expand your startup into new geographies, including the land of profitability, is your challenge. That’s why most startups fail—only a dispiriting one out of ten succeeds.
What if there were something that could help you grow, avoid disruption, and even take giant steps forward? What if there were something that could help you create both scale and/or agility?
There is—it’s called design.
And that’s what this book is about—how The Coca-Cola Company uses design to grow, and how the lessons it learned can help other companies, regardless of size, industry, or geography, do the same.
For over a century, Coca-Cola has used design to scale to over two hundred countries, build seventeen billion-dollar brands, partner with more than twenty million retail customers, and sell close to two billion products a day. But the company is still learning. Over the last decade, it has focused on mastering how also to use design to create agility—something most established companies, including Coca-Cola, struggle with.
We’ll deconstruct this journey by demystifying the often confusing language of design into a set of plain-spoken, easy-to-understand principles. Along the way, we’ll explore examples from around the world and across different parts of the company—mango growing in Kenya, packaging in Tokyo, retail shops in Bogotá, advertising in Cape Town, and social fountain machines in the United States—to make it easier to understand the role design can play in helping one of the largest companies on the planet become nimbler and more adaptable to a complex and changing world. The stories themselves may be unique to Coca-Cola, but the challenges they describe are universal.
How to use this book
A few words about how this book is organized. Part 1 explains how to design for scale, and shows how The Coca-Cola Company used design across its business to create a $170 billion, global brand.
In chapter 1 we grapple with the question, What is design? then show how design creates value and what it looks like to design on purpose.
In chapter 2, we investigate how The Coca-Cola Company used design strategically to scale Coca-Cola into one of the most, if not the most, ubiquitous brands on the planet.
In chapter 3, we look at three realities that create the new normal of today’s marketplace: wicked problems, the changes unleashed by the after-Internet world, and the need to create shared value. There are, of course, other factors, but these three have created a new level of external complexity, challenging every company’s ability to grow.
In part 2, we discuss what it takes to join the Billion-Dollar Brand Club, and explore why it’s getting harder than ever for established companies to maintain their status as part of this elite group. We’ll examine how startups design for agility and how big, established companies can too.
In chapter 4, we’ll explain how design can actually help any company learn to fail fast, and adapt to stay ahead of the competition. We’ll show how The Coca-Cola Company uses design to create adaptability from its 5-Note Melody to its manual distribution systems in Africa to the redesign of hundreds of bodegas in Latin America.
In chapter 5, we’ll see how designing modular systems is one way for a company to stay agile enough to survive and thrive. We’ll look at three examples from Coca-Cola: its global juice visual identity system, a high-density mango growing initiative, and the development of the Freestyle drink machine, to see how designing modular systems really works.
In chapter 6, we see why designing open systems, such as Wikipedia, allows for greater collaboration, both within a company and with a company’s stakeholders. That process, it turns out, can not only help in uncovering the best talent and ideas, but can result in cost savings along the way. We look at the development of the Coca-Cola Design Machine, its 5by20 global commitment to empower women entrepreneurs, and its initiatives around global water use as examples of open systems in action.
Finally, in the epilogue, we consider what the future will look like in a world where design is democratized. We’ll also explore what big companies can learn from startups to help them avoid significant disruption, and what startups can learn from big companies that would let them beat that dismal startup failure rate. Will the next wave of innovation—building scale-ups—be the answer for both ends of the business spectrum?
Throughout the book, we offer lessons that any company can use to grow and thrive, along with suggestions as to how you can use our road-tested ideas for getting everybody in your company on board.
In The Deep End, we provide references for anyone who wants to delve further into the ideas presented here, as well as the never-before-published “Designing on Purpose” manifesto that was my Jerry Maguire moment at the company, and the seed for this book.
In the course of this book, we’ll go behind the scenes of The Coca-Cola Company’s operations, ranging from how the carpet industry helped it make the decision on what shade of blue to use for the Dasani bottle to how it’s turning local biowaste—from sugar cane stalks in Brazil to tree bark in Russia—into PlantBottle Packaging.
Most of these problems are, of course, specific to Coca-Cola, but every business can learn from the way the company used design to solve them.