About the Author:
Linda Dacey, professor of mathematics and education at Lesley University, began her career teaching at the elementary level and early in her career, received an NSF grant to develop a model program for preparing middle school teachers. She works with pre-service and in-service teachers, helping them to develop both their content knowledge and their practice. Her commitment to the quality of mathematics education was noted when she was inducted into the Massachusetts Mathematics Educators Hall of Fame. She is a reviewer for NCTM's Teaching Children Mathematics, was guest editor for the recent issue of the New England Mathematics Journal's issue on equity, and a prolific writer of books and resource materials for both teachers and writers. Her research focuses on problem solving, number sense, and strategies for differentiation.
Karen Gartland is a mathematics coordinator and classroom teacher at Groton-Dunstable Middle School. She enjoys working with students of all ages with a focus on conceptual understanding of mathematics through critical thinking and application as well as best practices for integrating technology. Karen is also an adjunct faculty member at Lesley University.
Jayne Bamford Lynch is a district math instructional coach in Cambridge, Massachusetts, where she spends most of her days in elementary classrooms supporting coaches, teachers, and students. Jayne presents workshops for teachers, administrators, and parents on a multitude of topics and is also a National Faculty member of the School of Education at Lesley University.
Review:
“This is a book full of thoughtful and well-chosen games and puzzles, but it is also a book that offers a lens into how we might include this kind of play in our own classrooms in ways that are deeply meaningful and engaging for our students. It is a book truly rooted in the realities and possibilities of the classroom, which is what makes it such a valuable resource for teachers.” – Kassia Omohundro Wedekind, from the foreword
Are you looking for a way to add mathematically rich games to your students’ problem solving? Dacey, Gartland, and Lynch provide a valuable resource for K–grade 2 educators to plan and implement puzzles and games. The authors begin by offering principles and guidance for implementation of games and puzzles in the classroom, based on their classroom experiences, field testing, and on research. The remaining chapters each present games, some familiar, some less common, on topics including counting and ordering, base-ten numeration, addition, and subtraction.
For use as a curriculum component or supplement, the book includes good attention to implementation and assessment as well as offering good examples, sample exit questions, suggestions for differentiation of games, options for directions and game variations, and consideration of students’ reading levels. A unique asset is guidance on students’ “manners,” norms for interaction, keeping the focus on the mathematics rather than secondary to superficial aspects or winning. A few minor modifications would have made the book an even stronger resource: additional guidance on assessment, such as a few example rubrics, clarifications to a few transcripts, and additional direction on creating cards or game boards to extend, differentiate, and vary the games. Consider teaming up with colleagues to analyze a game; then pilot it with a group of students before building a lesson or center around it.
Educators planning K–grade 2 mathematics learning will find Well Played to be conceptually, developmentally, and pedagogically strong—as well as fun and engaging—for their schools.
—Lucia M. Flevares, independent mathematics education consultant, Columbus, Ohio.
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