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Game Programming All in One - Softcover

 
9781931841238: Game Programming All in One
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Teaches the basics of C++ programming and covers basic program flow, statements, and functions. Covers basic program flow, statements, functions, pointers, and many other topics. Covers Windows funtionality and DirectX. Provides readers with an understanding of the basics of game design and architecture, 2D game engines, Artificial Intelligence and physics.

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From the Author:
Source code for the projects in this book may be downloaded from these book resource locations:
  • jharbour.com/forum (must create a free account first)
About the Author:
Bruno Miguel Teixeira de Sousa began programming at age 11. Although he began his programming career at age 15 as a database programmer in Visual Basic, he never lost his passion for game development. Two years later, he began a full-time career performing general game programming for a UK-based company. He has been using C++ for more than 4 years and remains an avid game hobbyist.

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  • PublisherCengage Learning PTR
  • Publication date2002
  • ISBN 10 1931841233
  • ISBN 13 9781931841238
  • BindingPaperback
  • Edition number1
  • Number of pages950
  • Rating

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9781592003839: Game Programming All in One

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Publisher: Cengage Learning PTR, 2004
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Book Description Soft cover. Condition: New. 1st Edition. SHRINK-WRAPPED NEW: US SELLER SHIPS FROM USA : SHRINK-WRAPPED NEW: GAME PROGRAMMING ALL IN ONE EDITION 1 2002 PAPERBACK Game Programming All in One 1st Edition by Bruno Miguel Teixeira de Sousa (Author) OUR REFERENCE: 122C8-122E4-101C1-PB-1931841233-3P6 DESCRIPTION When combined with Visual C++, Game Programming All in One provides everything you need to get started as a game developer. Divided into increasingly advanced sections, it covers the most important elements of game development. Less experienced developers can start with the basics of C++ programming and can test their skills by developing two simple text games. After that, you're ready to move on to Windows programming and the main components of DirectX: DirectGraphics, DirectSounds, and DirectInput. Enhance your game design skills as you build a game library that you will use throughout the remainder of the book. The final sections cover advanced programming topics including mathematics, physics, and artificial intelligence. Put your new skills to the test as you conclude by building a full game. About the Author Bruno Miguel Teixeira de Sousa began programming at age 11. Although he began his programming career at age 15 as a database programmer in Visual Basic, he never lost his passion for game development. Two years later, he began a full-time career performing general game programming for a UK-based company. He has been using C++ for more than 4 years and remains an avid game hobbyist. Product details Publisher ‏ : ‎ Cengage Learning PTR; 1st edition (February 2, 2002) Language ‏ : ‎ English Paperback ‏ : ‎ 950 pages ISBN-10 ‏ : ‎ 1931841233 ISBN-13 ‏ : ‎ 978-1931841238. Seller Inventory # 122C8-122E4-101C1-1931841233-3P6

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