Decision Games World at War Magazine w/Games #1 - #50 #6 w/Greater East Asia War (NM-) (unpunched) Manufacturer: Decision Games Product Line: World at War Magazine w/Games #1 - #50 Type: Magazine Code: DCGWW6 Copyright Date: 2009 Author: Joseph Miranda Page Count: 60 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is NM- - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: World at War number six includes the following feature articles: â¢ The Great East Asia War â¢ Hungary in World War II â¢ The Air War Over Libya â¢ Slovakia in World War II The wargame featured in that issue will be Joseph Mirandaâs Greater East Asia War, which uses the much-liked system he pioneered in his earlier Twilight of the Ottomans: World War I in the Middle East design in Strategy & Tactics magazine. Greater East Asia War (GEAW) is a two-player, intermediate-complexity, strategic-level simulation of the World War II campaigns waged across China and Southeast Asia. Each hex on the 34" x 22â map represents 74.5 miles (120 kilometers) from side to opposite side. The map extends from Korea and Manchuria in the north to Indonesia in the south, to the Ganges River delta and Mongolia on the west. Each game turn represents three months. Units of maneuver are corps, armies, divisions and brigades, and theyâre presented in the form of 176 large-size, NATO-style counters, with the following types represented: infantry, light infantry, garrison, armor, mechanized, marines, airborne, special operations, cavalry, fortress, headquarters, tactical airbases, strategic airbases, supply, naval bombardment task forces, carrier task forces, and amphibious task forces. The concept of âvictory pointsâ (VP) is central to play of the game. Players begin each scenario with a designated number of them. They expend them to gain reinforcements and carry out actions. They gain new VP as a result of achieving objectives; they lose VP when they lose units in combat. To win the game you must have more VP than your opponent; so play becomes a balancing act between expending VP and attaining objectives. Bookseller Inventory #
Title: #6 w/Greater East Asia War (World at War ...
Publisher: Decision Games
Publication Date: 1999
Book Condition: Very Good
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