#20 w/Grossdeutschland Panzer Division Special Double-Sized Game (World at War Magazine w/Games)

John Schettler

Published by Decision Games, 1999
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Decision Games World at War Magazine w/Games #20 w/Grossdeutschland Panzer Division (Special Double-Sized Game) (NM) (unpunched) Manufacturer: Decision Games Product Line: World at War Magazine w/Games Type: Magazine Code: DCGWW20 Copyright Date: 2011 Author: John Schettler Page Count: 64 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is NM - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: The Famous Divisions series, featuring Gross Deutschland Panzer (GDP) in this installment, is the first in a new evolution in design that brings tactical elements to an otherwise operational simulation. Recreating four battles of the GDP from the eastern front in 1943 and 1944, this first game of the series includes: Lutchessa Valley, Kursk, Akhtyrka and Mischurin Rog (each played on its own detailed and historically accurate map). It was designed by John Schettler and has been thoroughly developed by Eric Harvey and Ty Bomba. The Famous Divisions Series offers a new concept: play is governed by the drawing of "Event Chits" during combat. Combat is not simply resolved by comparing the attack strengths and defense strengths of units as effected by terrain; rather, it's modified by random chit draws of over 140 possible "events" that introduce the elements of chaos and unpredictability to combat resolution. Event Chits can be nullified by other Event Chits; so players never know how an attack may be resolved based solely on odds ratios and terrain. The number of chits a given side may hold and draw also serves as an easy measure of its elite (or non-elite) status. Each hex represents approximately 500 meters from side to opposite side. Each game turn represents approximately six hours; however, the game turns aren't divided into separate friendly and enemy player turns. Rather, each is made up of numerous individual HQ activations. All HQ activation chits are placed in a cup, and each is drawn one at a time to initiate the activation (movement and combat) of a particular headquarters and its associated companies. When that HQâs activation is finished, a new HQ is drawn from the cup, and then its activation begins. Famous Divisions: Gross Deutschland Panzer is a special edition game that includes two counter sheets (560 counters) and four maps (on two 34x22" sheets) of the various battlefields where the division fought. Combat units are individual companies featuring distinct vehicles and weapons, which are shown as icons along with the numeric representations of the capabilities of the vehicle or weapon portrayed. Play is therefore tactical in many respects: units have individual range values, different movement capabilities depending on type (wheeled, tracked or leg), and rules cover such things as demolishing bridges, pontoon bridges, weather, overrun, supply, infantry riding tanks, direct and ranged fire, artillery barrages, opportunity fire, night, fortifications (bunkers, trenches, mines, dragonâs teeth), engineers, armor recovery vehicles, airpower and anti-aircraft artillery. While not a purpose-designed solitaire system, the chit mechanisms make the series easily adaptable to such play, since the player won't know what chits may be drawn that could alter combat, or in what order the HQ activations will take place. Some examples of the 140 Event Chits are: Sniper, Good Commander, Ambush, Experienced NCO, Caught in Crossfire, Fanatic, Radio Out, Critical Hit, Frontal Assault, Elite Troops, Outflanked, Hand-to-Hand Combat, and Friendly Fire. Bookseller Inventory #

Bibliographic Details

Title: #20 w/Grossdeutschland Panzer Division ...
Publisher: Decision Games
Publication Date: 1999
Binding: Magazine
Book Condition: Very Good

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John Schettler
Published by Decision Games (1999)
Used Magazine Quantity Available: 1
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Noble Knight Games
(Janesville, WI, U.S.A.)
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Book Description Decision Games, 1999. Magazine. Book Condition: Fine. Decision Games World at War Magazine w/Games #20 w/Grossdeutschland Panzer Division (Special Double-Sized Game) (EX) (unpunched) Manufacturer: Decision Games Product Line: World at War Magazine w/Games Type: Magazine Code: DCGWW20 Copyright Date: 2011 Author: John Schettler Page Count: 64 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: The Famous Divisions series, featuring Gross Deutschland Panzer (GDP) in this installment, is the first in a new evolution in design that brings tactical elements to an otherwise operational simulation. Recreating four battles of the GDP from the eastern front in 1943 and 1944, this first game of the series includes: Lutchessa Valley, Kursk, Akhtyrka and Mischurin Rog (each played on its own detailed and historically accurate map). It was designed by John Schettler and has been thoroughly developed by Eric Harvey and Ty Bomba. The Famous Divisions Series offers a new concept: play is governed by the drawing of "Event Chits" during combat. Combat is not simply resolved by comparing the attack strengths and defense strengths of units as effected by terrain; rather, it's modified by random chit draws of over 140 possible "events" that introduce the elements of chaos and unpredictability to combat resolution. Event Chits can be nullified by other Event Chits; so players never know how an attack may be resolved based solely on odds ratios and terrain. The number of chits a given side may hold and draw also serves as an easy measure of its elite (or non-elite) status. Each hex represents approximately 500 meters from side to opposite side. Each game turn represents approximately six hours; however, the game turns aren't divided into separate friendly and enemy player turns. Rather, each is made up of numerous individual HQ activations. All HQ activation chits are placed in a cup, and each is drawn one at a time to initiate the activation (movement and combat) of a particular headquarters and its associated companies. When that HQâs activation is finished, a new HQ is drawn from the cup, and then its activation begins. Famous Divisions: Gross Deutschland Panzer is a special edition game that includes two counter sheets (560 counters) and four maps (on two 34x22" sheets) of the various battlefields where the division fought. Combat units are individual companies featuring distinct vehicles and weapons, which are shown as icons along with the numeric representations of the capabilities of the vehicle or weapon portrayed. Play is therefore tactical in many respects: units have individual range values, different movement capabilities depending on type (wheeled, tracked or leg), and rules cover such things as demolishing bridges, pontoon bridges, weather, overrun, supply, infantry riding tanks, direct and ranged fire, artillery barrages, opportunity fire, night, fortifications (bunkers, trenches, mines, dragonâs teeth), engineers, armor recovery vehicles, airpower and anti-aircraft artillery. While not a purpose-designed solitaire system, the chit mechanisms make the series easily adaptable to such play, since the player won't know what chits may be drawn that could alter combat, or in what order the HQ activations will take place. Some examples of the 140 Event Chits are: Sniper, Good Commander, Ambush, Experienced NCO, Caught in Crossfire, Fanatic, Radio Out, Critical Hit, Frontal Assault, Elite Troops, Outflanked, Hand-to-Hand Combat, and Friendly Fire. Bookseller Inventory # 2148390506

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