Title: 4 w/USAAF - US Strategic Bombing Operations ...
Publisher: Decision Games
Publication Date: 1999
Book Condition: Very Good
Decision Games World at War Magazine w/Games #4 w/USAAF - US Strategic Bombing Operations Over the Third Reich, 1944 (NM) (unpunched) Manufacturer: Decision Games Product Line: World at War Magazine w/Games Type: Magazine Code: DCGWW4 Copyright Date: 2009 Page Count: 60 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is NM - unpunched. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Best estimates today have it that the war in Europe most likely would have continued for about 24 months after February 1944 had it not been for the cumulative effects of the Allied strategic aerial offensive against the Germans. That means the war was most likely shortened somewhere between 13 and 15 months by the effects of that campaign. We say "most likely" and "somewhere between" because we can't be more certain. That is, starting at the end of 1944, the Western Allied and Soviet ground advances began to add their resource-denying effects to the successes being scored by the bombers. Where precisely the effects of the one effort picked up and the other left off is, and will likely always remain, a matter of debate. We can, however, use that December 1944 cut off date to our advantage in this game. We know for certain that prior to that time any collapse of the German war effort would mostly certainly have been due to the bombings' effects. If the "Bomber Barons" were to prove they could win a war with their planes alone, we can now see they had to do it by that date. Thus the would-be Bomber Barons in today's wargame hobby must also bring their efforts to fruition by that time in the game in order to win. In general, each "game turn" represents the cumulative effects of one month of aerial operations. Note, though, Game Turn 3 represents two calendar months. That's because a large portion of US aircraft strength was drawn away from this campaign during that time in order to assist in the battlefield preparation for the D-Day landings. There are a maximum of 10 game turns to each campaign. The large-size, fully iconic, counters included with the game (176 total), are by famed artist Nicolas Eskubi. They represent air groups and wings, along with German FLAK brigades and divisions. Aside from all the formations historically involved in the campaign, an extended German Me-262 order of battle is included. That will allows players to determine, once and for all, exactly how many of those remarkable planes it would've taken to have finally and fully stopped the American onslaught. Bookseller Inventory # 2148353124
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