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The best thing about this textbook is its thorough treatment of more advanced object-oriented design concepts such as inheritance, polymorphism, aggregation, and even an introduction to software patterns. Better yet, the author incorporates basic UML diagrams (including class, sequence, and state diagrams) to bolster the software engineering material presented here. One standout feature is a table of about two dozen key OO buzzwords, along with handy definitions. Many of the code examples make use of an "ecological" life simulation (which include predators and prey classes).
Besides a guide to doing more with objects, this book also zeroes in on several key Java APIs, including an introduction to Swing programming, and an excellent chapter on using Java's (often mysterious) stream classes for both file and console I/O. (Much of this text makes use of the author's own UI classes, though, instead of Swing.)
For any student who is serious about Java, this book is an excellent mix of cutting-edge thinking about objects and engaging code examples that will let you master today's hottest programming language while gaining some new insights on proper class design. --Richard Dragan
Topics covered: Object-oriented design concepts (abstraction, separation, composition, generalization); Java classes; method overloading; arrays; object communication; associations; interfaces; static and dynamic aggregation; designing class hierarchies with inheritance; introduction to software patterns; Swing user interfaces (overview of features and basic controls) layout managers; Java I/O with binary, text, and object data; file and console I/O; threads and synchronization basics; distributed concurrency; UML basics (class, sequence, and state diagrams); simulations; sample programming exercises.
Object-Oriented Software Design and Construction with Java® integrates a presentation of concepts of object-oriented programming, issues in software engineering, and features of the Java language. The text strikes a good balance between a book that assumes familiarity with programming, and a book that assumes no background in computer science material. This approach is particularly excellent for the second—year student (or above) since it assumes the reader has a basic knowledge of C syntax and programming. This textbook offers a comprehensive scope. It integrates better design strategies and software engineering issues along with more compelling examples and problems. The book also discusses UML (Unified Modeling Language) and describes how to build graphical user interfaces using the new Swing library in Java 2.
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