3D Game-Based Filmmaking: The Art of Machinima (with CD-ROM) - Softcover

9781932111859: 3D Game-Based Filmmaking: The Art of Machinima (with CD-ROM)
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The Machinima approach to creating movies promises to revolutionize the computer animation industry and this book will serve as the industry bible for emerging filmmakers. It expertly covers the very latest technology in filmmaking, from the history of Machinima, who the major players are, and where the Machinima movement is going. Conventional filmmakers are quickly adopting this medium as a much easier and economical way to produce animation films. This book contains a wealth of tips, tricks, and solid techniques to creating your own Machinima films from some of the best creative minds in the industry. Numerous hands-on projects are provided to show readers how to expertly create, edit, and view their own films. Some of the hot topics covered include developing actors, preparing sets, incorporating audio, adding special audio and visual effects, using the best post production techniques, using the best game engines, and much more.

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About the Author:
Marino is an award-winning Machinima and animation film director and designer, having worked on the leading edge of this new medium for the past five years.

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  • PublisherParaglyph Press
  • Publication date2004
  • ISBN 10 1932111859
  • ISBN 13 9781932111859
  • BindingPaperback
  • Edition number1
  • Number of pages520
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Book Description Paperback. Condition: Like New. "The complete hands-on guide to creating animated real-time 3D films on you r PC." Includes index 1. Understanding Machinima -- 2 Introducing the Machinimation platform -- 3. Getting started with Machinimation projects -- 4. Machinimation: call in the actors! -- 5. Live action filming with a virtual camera -- 6. Adding audio and visual effects with Machinimation -- 7. Exporting your Machinimation project -- 8. Introducing the unreal tournament 2004 platform -- 10. Adding characters with UnrealEd -- 11. Working with Matinee -- 12. Using audio in UnrealEd and Matinee -- 13. Finishing your Matinee Machinima production -- 14. Machinima simplified: Video capture -- 15. Machinima editing: putting it all together -- 16. Machinima distribution and output -- 17. Machinima techniques: cinematography -- 18. Machinima set design -- 19. Machinima character development -- Epilogue -- Index. Seller Inventory # RWARE0000056066

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