The Complete Guide to Blender Graphics: Computer Modeling & Animation, Third Edition
Blain, John M.
From GF Books, Inc., Hawthorne, CA, U.S.A.
Seller rating 5 out of 5 stars
AbeBooks Seller since July 20, 2017
From GF Books, Inc., Hawthorne, CA, U.S.A.
Seller rating 5 out of 5 stars
AbeBooks Seller since July 20, 2017
About this Item
Book is in Used-Good condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain limited notes and highlighting. 2.78. Seller Inventory # 1498746454-2-4
Bibliographic Details
Title: The Complete Guide to Blender Graphics: ...
Publisher: A K Peters/CRC Press
Publication Date: 2016
Binding: Soft cover
Condition: Good
Edition: 3rd Edition
About this title
Blender is a free and open source graphics program for computer modeling and animation. It contains all the tools necessary for creating models and scenes that may be made into still images or animated movies. Like its predecessors, the third edition of The Complete Guide to Blender Graphics: Computer Modeling and Animation provides a single, comprehensive, up-to-date source for using Blender. It introduces the Blender features with examples and diagrams referenced to the graphical user interface (GUI), the arrangement of windows and panels containing the controls for operating the program.
In addition to revisions to match the most recent version of Blender, fresh examples have been added. The contents have been organized into a building-block fashion, presenting basic subjects such as textures and lighting in the early chapters before explaining their roles in more complex techniques such as fluid and smoke simulation in later chapters. The book also covers alterations that have been made to the GUI and significantly expands discussions of advanced features, enabling veteran and beginning users to take advantage of the full potential of Blender.
This book also has a companion website, www.silverjb.limewebs.com, offering supplementary material for using further advanced techniques once the concepts and methods presented in the book have been adequately mastered. These techniques include fracturing, building walls or obstacles that can be demolished, dynamic painting, and path animation.
Blender is a program in constant development, with new features being added progressively. This new edition of The Complete Guide to Blender Graphics gives detailed instruction on the latest version of the program. Using visual references and practical examples, it removes the frustration from the learning process in using the basic and advanced capabilities of Blender.
John M. Blain, Coffs Harbour, New South Wales, Australia
"About this title" may belong to another edition of this title.
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