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Published by Springer, 2018
ISBN 10: 3319752553ISBN 13: 9783319752556
Seller: booksXpress, Bayonne, NJ, U.S.A.
Book
Soft Cover. Condition: new.
Published by Springer, 2018
ISBN 10: 3319752553ISBN 13: 9783319752556
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Book
Condition: New.
Published by Springer, 2018
ISBN 10: 3319752553ISBN 13: 9783319752556
Seller: Ria Christie Collections, Uxbridge, United Kingdom
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Condition: New. PRINT ON DEMAND Book; New; Fast Shipping from the UK. No. book.
Published by Springer 2018-03, 2018
ISBN 10: 3319752553ISBN 13: 9783319752556
Seller: Chiron Media, Wallingford, United Kingdom
Book
PF. Condition: New.
Published by Berlin Springer International Publishing Springer Mrz 2018, 2018
ISBN 10: 3319752553ISBN 13: 9783319752556
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Book Print on Demand
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs' intertwining theoretical assumptions and describes their translation into practice. The authors examine these games from different perspectives, exploring how they can impact the way we look at our surroundings, their influence on our social dimension, their ability to translate a wide range of information into a game experience, and the negotiations they activate by intertwining two realities. Each issue is addressed from a twofold perspective: that of the designers who craft the games, and that of the users who interpret the designers' choices and take part in the game experience. In so doing, the book covers the relationship between processes of designing and playing, investigating games that communicate through meaningful interactions, share perspectives as forms of narratives, and integrate physicality and surroundings in the play activity. The reasoning advanced throughout the chapters will benefit researchers, designers and entrepreneurs in the field, as it provides a novel perspective on LBMGs, seeks to increase designers' awareness of often-neglected issues, and suggests interpretations and practices that can impact how commercial games are designed. 98 pp. Englisch.
Published by Springer-Verlag New York Inc, 2018
ISBN 10: 3319752553ISBN 13: 9783319752556
Seller: Revaluation Books, Exeter, United Kingdom
Book
Paperback. Condition: Brand New. 98 pages. 9.00x6.00x0.25 inches. In Stock.
Published by LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659128236ISBN 13: 9783659128233
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Book
Condition: New.
Published by Springer, Berlin, Springer International Publishing, Springer, 2018
ISBN 10: 3319752553ISBN 13: 9783319752556
Seller: AHA-BUCH GmbH, Einbeck, Germany
Book
Taschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs' intertwining theoretical assumptions and describes their translation into practice. The authors examine these games from different perspectives, exploring how they can impact the way we look at our surroundings, their influence on our social dimension, their ability to translate a wide range of information into a game experience, and the negotiations they activate by intertwining two realities. Each issue is addressed from a twofold perspective: that of the designers who craft the games, and that of the users who interpret the designers' choices and take part in the game experience. In so doing, the book covers the relationship between processes of designing and playing, investigating games that communicate through meaningful interactions, share perspectives as forms of narratives, and integrate physicality and surroundings in the play activity. The reasoning advanced throughout the chapters will benefit researchers, designers and entrepreneurs in the field, as it provides a novel perspective on LBMGs, seeks to increase designers' awareness of often-neglected issues, and suggests interpretations and practices that can impact how commercial games are designed.
Published by LAP Lambert Academic Publishing, 2012
ISBN 10: 3659128236ISBN 13: 9783659128233
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Book Print on Demand
Condition: New. PRINT ON DEMAND Book; New; Fast Shipping from the UK. No. book.
Published by LAP Lambert Academic Publishing 2012-05, 2012
ISBN 10: 3659128236ISBN 13: 9783659128233
Seller: Chiron Media, Wallingford, United Kingdom
Book
PF. Condition: New.
Published by Springer International Publishing, 2018
ISBN 10: 3319752553ISBN 13: 9783319752556
Seller: moluna, Greven, Germany
Book
Kartoniert / Broschiert. Condition: New.
Published by LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659128236ISBN 13: 9783659128233
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
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PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Published by LAP Lambert Academic Publishing Feb 2016, 2016
ISBN 10: 3659128236ISBN 13: 9783659128233
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Book Print on Demand
Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The large-scale access to cultural resources, the current change in the audience expectations, together with an underuse of the potentialities offered by mobile technologies call for a rethinking of the role of mobile interpretation within cultural institutions. The book fits in the area of intersection between cultural heritage and mobile technology, dealing the topic from a design perspective. The main aim is indeed to provide designers and developers with a framework able to guide a conscious design of cultural mobile experiences, fully exploiting the potentials of these technologies with clear objectives and the awareness of the means to achieve them. Meaning making and social engagement in cultural institutions at large as well as the world of mobile gaming are addressed in the book in order to get insights and to provide the design framework with theoretical scaffolding. Case studies and prior findings from literature review inform the design framework that is described in detail. The book is addressed to the academic community but also to designers and practitioners involved in the implementation of mobile experiences for museums and cultural institutions. 264 pp. Englisch.
Published by LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659128236ISBN 13: 9783659128233
Seller: moluna, Greven, Germany
Book Print on Demand
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Spallazzo DavideDavide Spallazzo holds a Ph.D. in Design from Politecnico di Milano, Italy, and has been involved in several national and international research projects regarding the use of digital technologies for the enhancement o.
Published by LAP Lambert Academic Publishing, 2012
ISBN 10: 3659128236ISBN 13: 9783659128233
Seller: AHA-BUCH GmbH, Einbeck, Germany
Book Print on Demand
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The large-scale access to cultural resources, the current change in the audience expectations, together with an underuse of the potentialities offered by mobile technologies call for a rethinking of the role of mobile interpretation within cultural institutions. The book fits in the area of intersection between cultural heritage and mobile technology, dealing the topic from a design perspective. The main aim is indeed to provide designers and developers with a framework able to guide a conscious design of cultural mobile experiences, fully exploiting the potentials of these technologies with clear objectives and the awareness of the means to achieve them. Meaning making and social engagement in cultural institutions at large as well as the world of mobile gaming are addressed in the book in order to get insights and to provide the design framework with theoretical scaffolding. Case studies and prior findings from literature review inform the design framework that is described in detail. The book is addressed to the academic community but also to designers and practitioners involved in the implementation of mobile experiences for museums and cultural institutions.
Published by LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659128236ISBN 13: 9783659128233
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
Book Print on Demand
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Published by Springer, 2018
ISBN 10: 3319752553ISBN 13: 9783319752556
Seller: dsmbooks, Liverpool, United Kingdom
Book
Paperback. Condition: New. New. book.
Published by LAP LAMBERT Academic Publishing, 2012
ISBN 10: 3659128236ISBN 13: 9783659128233
Seller: Mispah books, Redhill, SURRE, United Kingdom
Book
Paperback. Condition: Like New. Like New. book.