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  • Mike Stewart

    Published by Troll Lord Games, 2009

    ISBN 10: 1929474040 ISBN 13: 9781929474042

    Seller: HPB-Ruby, Dallas, TX, U.S.A.

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    paperback. Condition: Very Good. Peter Bradley; Dave Zenz (illustrator). Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!.

  • Davis Chenault

    Published by Troll Lord Games, 2008

    ISBN 10: 1929474962 ISBN 13: 9781929474967

    Seller: Wayne's Books, Maricopa, AZ, U.S.A.

    Seller rating 4 out of 5 stars 4-star rating, Learn more about seller ratings

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    Staple Bound. Condition: Very Good. Jason Walton & Peter Bradley (illustrator). TLG 83112. Crisp, glossy cover. Gorgeous. ~ 24 pages.

  • Stephen Chenault

    Published by Troll Lord Games, 1999

    ISBN 10: 1929474962 ISBN 13: 9781929474967

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

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    Module. Condition: Very Good. Jason Walton & Peter Bradley (illustrator). Troll Lord Games Castles & Crusades - Modules & Adventures (Troll Lord Games) Chimera's Roost (VG+) (sticker on cover)Manufacturer: Troll Lord GamesProduct Line: Castles & Crusades - Modules & Adventures (Troll Lord Games)Type: ModuleCode: TLG8311Copyright Date: 2008Author: Stephen ChenaultPage Count: 34Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+ - sticker on cover. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Many ages ago trolls dominated the land. Their king ordered a great complex be constructed to house himself and his people. Troll engineers, artisans and countless slaves bent their backs to the task for many moons. They dug into the cliffs along the foothills of the mountains and there they built a palace of stone and dark tunnels. From their mountain fastness the trolls continued terrorizing the lands about, plundering the folk and carting them off to their pits and holes. In time however, the trolls, being voracious eaters, whittled away their food source until only small varmints and their gnomish kin remained. It took many years, but the trolls dispersed and moved on to more plentiful pastures. The complex was abandoned and left nearly empty.The kingdoms of man eventually expanded into the old troll haunts and the region was settled. Frontiersmen arrived and mapped the land. Settlers followed, creating homesteads upon the green slopes of the hills. Clergy followed the homesteaders and not far behind them the nobility, claiming the land for themselves. Towns and villages sprung up here and there and the people lived peaceful if taxing lives under the shadow of the mountains. The old troll hunting grounds became home to a young Baron, his court and people.In time the old troll complex was discovered. Some brave and adventurous sorts even dared to go there in search of gold and treasure. Many never returned. Some returned with nothing to report but empty halls and passages. A few spoke of great demons roaming the depths of the dungeon. And a tiny few spoke of great treasure piled in heaps too large to carry.Yet no treasures have ever materialized, no demon has wandered into the lands, no armies sallied forth from its depths and, well, nothing really of any interest to anyone is associated with the dungeon. The only lasting impact of the trolls and their complex are terrifying tales of monsters, demons, orcs and other creatures told to young children. Hardly a soul believes them. They are told, one might surmise, to keep young children and the foolhardy away from the cliffs into which the complex was built, for the true danger lies in the many chimeras that now roost in those jagged cliffs. And for that reason, the area around the complex is exceedingly dangerous.But the old tales always have a germ of truth in them, some more so than others, and trolls, of all the worldâs evils, have a way of coming back . . . .This module is designed for 4-6 characters of level 6-8. All classes are useful in the adventure but a cleric or healer is probably necessary for the long term survival of any partyâs members.