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Published by Information Science Reference, 2014
ISBN 10: 1466662069ISBN 13: 9781466662063
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Book
Condition: New.
Published by IGI Global, 2014
ISBN 10: 1466662069ISBN 13: 9781466662063
Seller: Mispah books, Redhill, SURRE, United Kingdom
Book
Hardcover. Condition: Like New. Like New. book.
Published by IGI Global, 2014
ISBN 10: 1466662069ISBN 13: 9781466662063
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
Book Print on Demand
HRD. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Published by Information Science Reference, 2014
ISBN 10: 1466662069ISBN 13: 9781466662063
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Book Print on Demand
Condition: New. PRINT ON DEMAND Book; New; Fast Shipping from the UK. No. book.
Published by Information Science Reference, 2014
ISBN 10: 1466662069ISBN 13: 9781466662063
Seller: moluna, Greven, Germany
Book Print on Demand
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies. The book provides examples from a range of fields, including education, b.
Published by IGI Global, 2014
ISBN 10: 1466662069ISBN 13: 9781466662063
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
Book Print on Demand
HRD. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Published by Information Science Reference, 2014
ISBN 10: 1466662069ISBN 13: 9781466662063
Seller: AHA-BUCH GmbH, Einbeck, Germany
Book Print on Demand
Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Like all other forms of modern media, video games impact society and human behavior in often surprising ways. Understanding the growing effect of digital entertainment on twenty-first century culture is critical to anticipating the future of social interactions. Cases on the Societal Effects of Persuasive Games investigates the connection between multimedia technologies and game-based learning for an improved understanding of the impact and effectiveness of serious games in modern societies. With examples from the fields of education, business, healthcare, and more, this book serves as a crucial reference source for researchers, educators, developers, and students in higher and continuing education.