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  • Softcover. Condition: Fine. Green Ronin Publishing Fantasy Supplements (Green Ronin Publishing) (d20) Temple Quarter - A City Quarters Sourcebook (EX)Manufacturer: Green Ronin PublishingProduct Line: Fantasy Supplements (Green Ronin Publishing) (d20)Type: SoftcoverCode: GRR1030Copyright Date: 2005Page Count: 96Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Temple Quarter: A City Quarters Sourcebook explores the temples, shrines, and religious orders that might appear in any urban fantasy setting, including the forbidden rites of secret orders. Every aspect of the setting is created with the larger city of Liberty in mind, but designed so that GMs can pick and choose which elements to include in their own campaigns.Temple Quarter includes: Sixteen maps by award-winning cartographer Christopher West Forty complete NPC stat blocks, from high priests to temple lay clergy New rules for rites, ceremonies, and religious conversion Plots, plot hooks, and conspiracies linking it all together Temple Quarter is the second volume of JD Wiker's City Quarters series, which began with the highly acclaimed Thieves' Quarter (winner of the 2004 ENnie Award Best Setting Supplement (silver) and Best Cartography (gold)).

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    Softcover. Condition: As New. Green Ronin Publishing Fantasy Supplements (Green Ronin Publishing) (d20) Thieves' Quarter - A City Quarters Sourcebook (NM)Manufacturer: Green Ronin PublishingProduct Line: Fantasy Supplements (Green Ronin Publishing) (d20)Type: SoftcoverCode: GRR1026Copyright Date: 2004Author: JD Wiker, Christopher WestPage Count: 78Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Need a tavern in a hurry? An inn? An alchemist? A conspiracy? How about a Thieves' Guild? How about an entire Thieves' Quarter? From The Game Mechanics (Artifacts of the Ages and the Modern Player's Companion) comes the first in a series of books detailing the people, places, and plots of the fantasy city of Liberty: the Thieves' Quarter, where life is cheap, and only the bravest-or most foolhardy-venture out alone at night. Modular in design, the Thieves' Quarter can be adapted wholesale to any city in any fantasy campaign, or Gamemasters can cherry-pick whatever they need, whenever they need it. With two dozen lushly-created maps by master cartographer Christopher West, dozens of fully-developed NPCs, and extensive encounter tables loaded with adventure hooks, the Thieves' Quarter is a ready-made mini-setting designed to be dropped into nearly any d20 fantasy campaign at a moment's notice. Future City Quarters volumes will include the Temple Quarter, the Arcane Quarter, the Nobles' Quarter, and the Mercenaries' Quarter.