Published by Charles River Media, 2000
ISBN 10: 1886801487 ISBN 13: 9781886801486
Seller: Better World Books: West, Reno, NV, U.S.A.
Condition: Good. Used book that is in clean, average condition without any missing pages.
Published by Charles River Media, 2000
ISBN 10: 1886801487 ISBN 13: 9781886801486
Seller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Very Good. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Published by Herndon, Virginia, U.S.A.: Charles River Media, 2000, 2000
ISBN 10: 1886801487 ISBN 13: 9781886801486
Seller: Black and Read Books, Music & Games, Arvada, CO, U.S.A.
First Edition
First Edition. Mild shelf wear to cover. This is minimal. Internal pages are FN and clean. The CD-Rom is Missing. A solid copy.
Published by Charles River Media, 2000
ISBN 10: 1886801487 ISBN 13: 9781886801486
Seller: Irish Booksellers, Portland, ME, U.S.A.
Condition: Good. SHIPS FROM USA. Used books have different signs of use and do not include supplemental materials such as CDs, Dvds, Access Codes, charts or any other extra material. All used books might have various degrees of writing, highliting and wear and tear and possibly be an ex-library with the usual stickers and stamps. Dust Jackets are not guaranteed and when still present, they will have various degrees of tear and damage. All images are Stock Photos, not of the actual item. book.
Published by Charles River Media, 2000
ISBN 10: 1886801487 ISBN 13: 9781886801486
Seller: Mad Hatter Bookstore, Westbank, BC, Canada
First Edition
Soft cover. Condition: New. 1st Edition. New CD-ROM still sealed and unused in pouch- " For aspiring game developers and creative game players who want to create their own games, this book provides all the tools needed without any programming skills. Written by the developers of the award-winning Dead Reckoning and Sorcerer, this book uses The Games Factory "drag-and-drop" 32-bit development tool, and The PIE 3D GCS, to teach game creation from conception to completion.-- Includes a Free version of The Games Factory created especially for this book that allows readers to save and trade .GAM files with other TGF users. -- Detailed tutorials walk you through the creation of several games, describing step-by-step features for character development, weaponry, scoring, scenery, and sound effects. Also teaches how to use TGF to create screen savers and other useful applications -- Covers the history of computer games, storyboarding, terminology, and joystick vs. keyboard controlling.".