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Published by Living Room Games, 1999
ISBN 10: 0970419139ISBN 13: 9780970419132
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Book
Softcover. Condition: As New. Living Room Games Earthdawn (Living Room Games) Barsaive in Chaos (NM)Manufacturer: Living Room GamesProduct Line: Earthdawn (Living Room Games)Type: SoftcoverCode: LRGED-202Copyright Date: 2002Page Count: 126Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The power of the Theran empire, once so prominent in Barsaive, has been greatly diminished. With the fall of Vivane, the balance of power has tilted, but the peace that should have followed such a monumental victory is threatened even before it can be born. Great forces were revealed and brought to bear during the Second Battle of Sky Point, and the aftermath still shakes the very foundation of Barsaive. Barsaive in Chaos is a campaign supplement for Earthdawn Second Edition. It details six significant events that span the year after the fall of Vivane, outlining an epic-style campaign. Each event can also stand alone to form a mini-campaign, and they can be used in any combination. When these events are linked, the characters are placed in the center of a battle for Barsaive's social and political stability. Barsaive in Chaos is intended for characters of Second Circle and above, of any Discipline. Barsaive in Chaos introduces Second Edition Rules for the Purifier and Horror Stalker Disciplines, and the Lightbearers Secret Society. It also includes an extensive bestiary of Undead.
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Published by Living Room Games, 1999
ISBN 10: 0970419163ISBN 13: 9780970419163
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Book
Hardcover. Condition: As New. Living Room Games d20 Modern (Living Room Games) Digital Burn (EX/NM)Manufacturer: Living Room GamesProduct Line: d20 Modern (Living Room Games)Type: HardcoverCode: LRG1000Copyright Date: 2002Page Count: 160Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Widely recognized and critically acclaimed, the hard-hitting cyberpunk genre returns to the roleplaying world and introduces itself to the d20 community with the arrival of Digital Burn. Unlike any game before its time, Digital Burn seeks to merge the versatility of the d20 Modern system with the gaming environment that revolutionized the way we look at the world outside our window.
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Published by Living Room Games, 2002
ISBN 10: 0970419171ISBN 13: 9780970419170
Seller: Wayne's Books, Maricopa, AZ, U.S.A.
Book
Paperback. Condition: Good. Living Room Games LRGED-205. Cover wear. Unmarked inside. ~ Five Disciplines are described from the point of view of four different Adepts, and introduces a new Discipline, the Zhan Shi. Also includes new talent knacks and new rules for using the Disciplines in Earthdawn adventures. ~ 80 pages.
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Published by Living Room Games, 1999
ISBN 10: 0970419120ISBN 13: 9780970419125
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Book
Softcover. Condition: Fine. Living Room Games Earthdawn (Living Room Games) Earthdawn Companion (2nd Edition) (EX)Manufacturer: Living Room GamesProduct Line: Earthdawn (Living Room Games)Type: SoftcoverCode: LRGED-201Copyright Date: 2001Page Count: 224Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:During the Scourge, the Horrors ravaged the world unchecked while we were forced to hide in the magical citadels and kaers. It was only through the magical traditions passed down from generation to generation that we were able to face these evil entities, and reclaim what was ours. New battles call for new ways, however, and the power of tradition has grown stronger, augmented with the knowledge of a people at war with the creatures that would destroy our world or those who seek to claim it for their own power-hungry purposes. The Earthdawn 2nd Edition Companion takes up where the Earthdawn 2nd Edition Rulebook left off. This book provides Earthdawn players and gamemasters with guidelines for advancing characters well beyond the limits set in the basic rules. The Earthdawn Companion includes dozens of new talents and spells, and systems for large-scale battles. The Earthdawn Companion also expands the workings of magic in Earthdawn, as well as providing rules for playing questors of the Passions.
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Published by Living Room Games, 2005
ISBN 10: 0975520636ISBN 13: 9780975520635
Seller: HPB-Ruby, Dallas, TX, U.S.A.
Book
paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!.
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Published by Living Room Games, 2000
ISBN 10: 0970419104ISBN 13: 9780970419101
Seller: Chris Korczak, Bookseller, IOBA, Easthampton, MA, U.S.A.
Book
Paperback. Condition: Very Good. Very mild shelfwear. We try to note every flaw we can find, and we are quite picky, so buy with confidence! 100% guaranteed!.
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Published by Living Room Games, 1999
ISBN 10: 1555604501ISBN 13: 9781555604509
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Book
Softcover. Condition: New. Living Room Games Earthdawn (Living Room Games) Path of Deception (SW (MINT/New)) (7" tear in shrink wrap, shrink still firmly in place)Manufacturer: Living Room GamesProduct Line: Earthdawn (Living Room Games)Type: SoftcoverCode: LRGED-100Copyright Date: 2000Page Count: 112Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is SW (MINT/New) - 7" tear in shrink wrap, shrink still firmly in place. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:A Throalic Merchant House, the Circle Path Company, did not survive the Battle of Prajjor's Field unscathed, and now finds itself under new, reluctant leadership. When their new leader becomes lost in the ruins of Parlainth, a band of adventurers is assembled to discover what happened to the missing Head of the company. From the streets of Haven, to the Horror-infested sewers of Parlainth proper, the path of that investigation is one fraught with peril, where the truth is as rare a commodity as a place of sanctuary.A module for characters of 3rd to 5th circle, and includes the new Discipline, the Bodyguard!.
Published by Living Room Games, 1999
ISBN 10: 0970419112ISBN 13: 9780970419118
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Book
Softcover. Condition: Fine. Living Room Games Earthdawn (Living Room Games) Earthdawn (2nd Edition) (EX)Manufacturer: Living Room GamesProduct Line: Earthdawn (Living Room Games)Type: SoftcoverCode: LRGED-200Copyright Date: 2001Page Count: 352Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Before science, before history, there was an Age of Legend â and Legends never truly die.For years, the Name-givers â those races gifted with the ability to Name, and shape the very magic of the world â were forced to live in underground citadels known as kaers, while malevolent creatures from astral space, so terrible they could only be called Horrors, ravaged their world.The time of hiding has passed. Now, the Name-givers have returned, and reclaimed their place in the world. The fight is not over. The Horrors still linger in this world â in the cities and ruins lost during the Scourge. A corrupt Empire seeks to reclaim its provinces, and Name-givers with dark ambitions seek to set themselves up as the new power in the absence of the Empire.In this Age of Legend, only heroes can stand against the soul-rending power of the Horrors, and the dark machinations of those corrupt with power.Become these brave souls, and roleplay in Earthdawn, the Age of Legends.
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Published by Living Room Games, 2005
ISBN 10: 0975520695ISBN 13: 9780975520697
Seller: Wayne's Books, Maricopa, AZ, U.S.A.
Book
Hardcover. Condition: Very Good. Living Room Games LRGED201H. Crisp, nice hardcover. ~ Guidelines for advancing characters well beyond the limits set in the basic rules. Dozens of new talents and spells, and systems for large scale battles. Expands the workings of magic in Earthdawn, as well as providing rules for playing questors of the Passions. ~ 224 pages.
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Published by Living Room Games, 1999
ISBN 10: 0975520644ISBN 13: 9780975520642
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Book
Hardcover. Condition: As New. Living Room Games Earthdawn (Living Room Games) Earthdawn (2nd Edition, Revised) (NM)Manufacturer: Living Room GamesProduct Line: Earthdawn (Living Room Games)Type: HardcoverCode: LRGED-200HCopyright Date: 2005Page Count: 352Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Before science, before history, there was an Age of Legend â and Legends never truly die.For years, the Name-givers â those races gifted with the ability to Name, and shape the very magic of the world â were forced to live in underground citadels known as kaers, while malevolent creatures from astral space, so terrible they could only be called Horrors, ravaged their world.The time of hiding has passed. Now, the Name-givers have returned, and reclaimed their place in the world. The fight is not over. The Horrors still linger in this world â in the cities and ruins lost during the Scourge. A corrupt Empire seeks to reclaim its provinces, and Name-givers with dark ambitions seek to set themselves up as the new power in the absence of the Empire. In this Age of Legend, only heroes can stand against the soul-rending power of the Horrors, and the dark machinations of those corrupt with power.Become these brave souls, and roleplay in Earthdawn, the Age of Legends.
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Published by Living Room Games, 2003
ISBN 10: 0970419155ISBN 13: 9780970419156
Seller: The Book Spot, Sioux Falls, SD, U.S.A.
Book
Paperback. Condition: New.
Published by Living Room Games, 1999
ISBN 10: 097041918XISBN 13: 9780970419187
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Book
Softcover. Condition: As New. Living Room Games Earthdawn (Living Room Games) Book of Dragons, The (Revised & Expanded) (NM)Manufacturer: Living Room GamesProduct Line: Earthdawn (Living Room Games)Type: SoftcoverCode: LRGED-206Copyright Date: 2004Page Count: 125Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:We are dragons, the first and most ancient Name-givers, the only ones to Name ourselves. Ours is a heritage of magic, power, and prestige, but it is also a heavy burden of responsibility and guilt-- yes, guilt for what we in our 'wisdom' allowed to happen. In our pride and arrogance, we forever changed the fate of the world. That is a fact. We cannot change what is done, we can only change what happens next.â â Mountainshadow, the Far ScholarThis is The Book of Dragons for the Earthdawn Role Playing Game. Inside, the Great Dragons of Barsaive are detailed, as well as other influential adult dragons. The Book of Dragons contains all the rules necessary for including dragons, in all their might and majesty, as well as dragon-like creatures in your Earthdawn campaign. Finally, the The Book of Dragonsâ adventure frameworks can immediately involve your campaign in the affairs of dragons.