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  • Philip Viverito

    Published by LMW Works, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

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    Softcover. Condition: Very Good. LMW Works Hack Classical Hack (1st Edition) (VG+)Manufacturer: LMW WorksProduct Line: HackType: SoftcoverCopyright Date: 1997Author: Philip ViveritoPage Count: 44Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Classical Hack is a historical game system for use with miniature figures of the ancient period, starting circa 600 B.C. and ending circa 600 A.D. It is designed for non-tournament play, being ideal for pick-up games and scenarios games.

  • Jim Birdseye

    Published by LMW Works, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

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    Softcover. Condition: New. LMW Works Historical Miniature Rules (LMW Works) Snipers! - Duck, Dodge & Shoot (MINT/New)Manufacturer: LMW WorksProduct Line: Historical Miniature Rules (LMW Works)Type: SoftcoverCode: LMW-2100Copyright Date: 2011Author: Jim BirdseyePage Count: 34Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:SNIPERS! is designed to commemorate the hard fighting that took place in Italy during World War II. The German troops faced a determined Allied attack that came over difficult terrain in terrible conditions of cold, rain, snow, heat and dust. The advantages lay with the defender and that made the attacks costly and time consuming. Often both sides seemed to be in a quagmire that sapped morale and destroyed equipment and devoured manpower. In the end, the Allies prevailed, but their sacrifice, valor and victory were overshadowed by the D-Day landings and the campaigns in France and Germany. This game system is fast to learn, fun to play and reflective of the realities of warfare of the Second World War. The user will not have to invest in large armies or costly terrain pieces. With a little skill and some imagination players will be able to recreate and reenact some of the most difficult kinds of combat faced by American GIâ s, the Canadian Armed Services and the famous British Tommies. House to house fighting against one of the most cunning and deadly enemies of the Twentieth Century; The Nazis. Go back and visualize in miniature what our fathers and grand fathers did not often speak about, the War in Italy.

  • Surdu, John R.

    Published by LMW Works

    Seller: Magers and Quinn Booksellers, Minneapolis, MN, U.S.A.

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    Condition: Very Good. May have light to moderate shelf wear and/or a remainder mark. Complete. Clean pages.

  • Published by LMW Works, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

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    Softcover. Condition: New. LMW Works Historical Miniature Rules (LMW Works) Tanks & Yanks Volume 1 (MINT/New)Manufacturer: LMW WorksProduct Line: Historical Miniature Rules (LMW Works)Type: SoftcoverCode: LMW-2101Copyright Date: 2019Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:It is now just over one hundred years since the United States entered the First World War on the side of the Allies in one of the most unnecessary and wasteful wars ever fought.What and who were responsible of the war? The simple answer is the international bureaucracies and the heads of state of all the nations involved. The cost of this war in life and material was unprecedented. The war changed the face of Europe and the United States. For the European states it began their socialist, moral and demographic demise. The war reduced the former Western Christian patriarchal societies into disordered secular chaos, where freedom was confused with equality and Christianity debased. For the United States, still not fully recovered from its own War Between the States, it transformed the nation into a world power, steered by American progressives lead by President Wilson. In any case the world was not made a better place anymore than the Great War was the war to end all wars . The result was to see a century where warring states would kill more people than all the centuries that came before. This made the scandalized wars of religion pale to nothing compared to those of the secular twentieth century. However, that is not what this book is about. It is about a fascinating period worth evaluating. This book is about the First World Wars technological advances and the related tactics exemplified through a historical game system. Tanks & Yanks (Deluxe and Volume I) focus on the later part of the war, circa 1917-1918, for the miniature historical gamer. Specifically Tanks and Yanks focuses on the two last great offensives of the war -- the German Kaiserschlacht (Kaisers Battle) and the Allied Hundred Day Offensive. The War had become more fluid. The study of warfare and bloodless miniature games can be important. Respecting the misery, and honor, the horror and success of those who fought and suffered in the worst of conduct should never be forgotten. First then, this is a study of mankind in the worst of circumstances. Second it is a recreation of WW I warfare in miniature; teaching problem solving. Finally there is the pleasure of collecting and using historical miniatures. The research that it took to create this game system was extensive. Its not comprehensive in regard to the air war and ignores naval warfare altogether. This game system deals with American intervention and the technical devices of the World War; primarily tanks, Yanks, planes and tactics. The war was won with these identifiable things. This in no way diminishes the efforts and lessons of our Allies, the British, French, Italians among others. It may be debatable about the actual value of Pershing and the A.E.F. It is not debatable about the result of our intervention into the war; victory. American manpower grew and American tactics quickly developed to deal with the dramatic power of the weapons employed. Our allies guided our troops in many different ways through the war. From this guidance the Americans were able in no small way to assist the Allies in overpowering the Central Powers. The research required almost got in the way of the game system, with color, diagrams and illustrations. Consequently after many rewrites it was decided to create the Deluxe (including both Volumes I and II). Volume I is the game system and Volume II a simple note book; it did seem necessary to describe the tactical techniques in some great detail. Volumes I and II over lap each other. Fortunately there is plenty of information on how these weapons were used on the battlefield. This availability of information made it possible to transform information into a realistic game system. The game system includes supportive diagrams, illustrations, tactical notes and Quick Reference Sheets (Q.R.S.). The Turn Sequence and Turn Phases, once understood, make play easy and fast. The system has two Turn Sequences one of which is optional and the other mandatory. Six basic Turn Phases move the game along to a conclusion. Manufacturers will be glad by the fact that the game is best played using lots of figures and models. Let us be glad that there are sources for figures and models. Basic units are 12 figures for a platoon with four platoons making a company and three to four companies making a battalion. Figures can be mounted individually or on multiple stands. Morale is based on unit size and applicable modifiers. Movement is with a D-10 die roll for both infantry and tanks. Transport and field artillery movement is determined by the roll of a D-6. There are two Turn Phases in which players can shoot. Hand-to-hand combat is easily performed. Players are always encouraged to adjust the rules to suit their perceptions. To me, Tanks and Yanks captures the flavor of the late war. I hope your games will be hard fought, yet fun, and the game system competes well with other similar systems.

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    Softcover. Condition: Very Good. LMW Works Historical Miniature Rules (LMW Works) Blood & Swash/Thunder & Plunder (2nd Edition) (VG+)Manufacturer: LMW WorksProduct Line: Historical Miniature Rules (LMW Works)Type: SoftcoverCopyright Date: 2001Author: Christopher PalmerPage Count: 56Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Blood and Swash was designed as a quick set of rules for conducting barroom fights in the age of pirates, three musketeers, etc. Emphasis is on simplicity, there is no scale. The rules were designed to work with the new, exciting ranges of 25/28mm figures on the market. A tavern that is approximately one foot by two feet provides a good playing field for up to eight players, each controlling four figures.

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    Softcover. Condition: Very Good. LMW Works Historical Miniature Rules (LMW Works) Eagles, Swords & Bayonets (VG+)Manufacturer: LMW WorksProduct Line: Historical Miniature Rules (LMW Works)Type: SoftcoverCode: LMW-1402Copyright Date: 2015Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Get Set for yet another whole different way to game with Napoleonic Historical Miniatures! There is always room for one more set of Napoleonic Rules and this is it. Playing Eagles, Swords & Bayonets you are about to reenter the world of the greats, with the likes of Napoleon and Wellington. The rules are simple yet historical. Players will enjoy the simplicity of the system. Requires D-10 and D-6 dice. Suited for either tactical regimental or grand tactical play. Typical unit size is 16 figures for regiments and 6 figures for cavalry. Rebasing is not necessary. Test played for 10 years and now ready to be released on an unsuspecting world of miniature gamers everywhere!.

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    Softcover. Condition: Fine. LMW Works G.A.S.L.I.G.H.T. Battles by G.A.S.L.I.G.H.T. (EX)Manufacturer: LMW WorksProduct Line: G.A.S.L.I.G.H.T.Type: SoftcoverCode: LMW-1003Copyright Date: 2003Author: John Surdu, Christopher Palmer, Robert BeattiePage Count: 44Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Two armies form on opposite sides of the field. This is not just another in a series of skirmishes; this will be the climactic battle of a long campaign. Sensing the importance of the day's events, the mechanics were up all the previous night ensuring that their various steam-driven war machines were in fine fettle. Off to the General's right, one of those metal beasts coughs into life and belches rich, dark smoke. The general consults his pocket watch. "Right on time," he says absently to his aide, "Now if we could only keep the bloody things running." Battles by G.A.S.L.I.G.H.T. is based on the popular G.A.S.L.I.G.H.T. Victorian science-fiction rules, but Battles is designed to allow player to fight larger battles with several players each controlling four or more units. Both Battles and Leviathans are tightly integrated with G.A.S.L.I.G.H.T. so that Main Characters in one game can move seamlessly into the other. Game mechanics have been streamlined to allow players to control more units; however, the flavor of G.A.S.L.I.G.H.T. has been retained. Players will find the new mechanics easy to master in a short period of time.

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    Softcover. Condition: Good. LMW Works Hack Hack in the Dark - Warfare in the Dark Ages, 250 to 1000 AD (2nd Edition) (VG/EX)Manufacturer: LMW WorksProduct Line: HackType: SoftcoverCode: LMW-1900Copyright Date: 2009Author: Phillip ViveritoPage Count: 50Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG/EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Hack in the Dark Warfare in the Dark Ages 250 A.D. to 1000 A.D. Second Edition published by LMW Works. This book will provided historical gamers with a platform to put on historical battles in many different miniature scales. A historical game system for use with miniature figures in the Dark Ages. The book itself is 56 pages in length being published in a single volume measuring 8-1/2 inches by 11 inches and is profusely illustrated with diagrams, photographs and charts. Hack in the Dark was originally published in 1995 as Classical Hack III: Hack in the Dark as a multiple volume set written and designed by Philip J. Viverito, Ed Backer, and Richard Kohlbacher who hosted demonstration games under the group name The Jogglers. Today this book is a revised, updated and unabridged by Philip J. Viverito. This book is a stand alone set of rules based on it's predecessor Classical Hack III: Hack in the Dark. Most players are able to play the game without much if any help after turn three. The primary change from First Edition is the use of a D-10 system from a percentile based casualty calculation. The first part of the book describes the basics of the game in regard to unit generation, movement and shooting. The remainder of the book is designed a round the turn sequence. This takes the player basically through a typical turn describing each turn event in sequence. The end of the book contains a section on Special Add-on Tactics. There is also a general Q.R.S. or Quick Reference Sheet for playing the game. There are 39 Army Lists and four scenarios. Besides having a comprehensive Table of Contents there is an Index; which is not always found in game systems of this type.

  • Philip Viverito

    Published by LMW Works, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

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    Softcover. Condition: Very Good. LMW Works Hack Knight Hack - Medieval Warfare 1000 to 1400 A.D (1st Edition) (VG+)Manufacturer: LMW WorksProduct Line: HackType: SoftcoverCopyright Date: 1991Author: Philip ViveritoPage Count: 28Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:These rules are intended as a user-friendly, fast-playing, yet historical set of medieval rules. Armies are purchased using a point system, paying for units (battles) based on number of figures, armor type, and morale. Armor type also determines which basing the unit is eligible for (open, loose, close).Morale reflects both unit spirit and training, and determines melee strength (in combination with armor type) and the unit's ability to make evolutions (changes in movement and formation), as well as whether a unit becomes disordered due to combat or circumstances. Weapon type determines how many ranks can engage in combat.Commanders are also purchased with points, and modify their unit's fighting strength and morale. The death or retirement of a leader causes his subordinate units to retire as well.No army lists are provided, as the designers feel that there is insufficient historical evidence to base them on. Set-up rules allow each player to nominate eight items of terrain, then dice to see if each item is allowed, and if so, which part of the field it occupies. Two scenarios are provided: Hastings (1066) and First Lincoln (1141).

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    Softcover. Condition: Fine. LMW Works Hack Classical Hack (Special Edition) (EX)Manufacturer: LMW WorksProduct Line: HackType: SoftcoverCode: LMW-1011Copyright Date: 2002Author: Philip Viverito, Ed Backer, Richard KohlbacherPage Count: 38Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Classical Hack, Second Edition is a historical game system for use with miniature figures of the ancient period, starting circa 600 B.C. and ending circa 600 A.D. It is designed for non-tournament play, being ideal for pick-up games and scenarios games.


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  • Philip Viverito

    Published by LMW Works, 1999

    ISBN 10: 1889584150ISBN 13: 9781889584157

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

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    Softcover. Condition: New. LMW Works Hack Homeric Hack (MINT/New)Manufacturer: LMW WorksProduct Line: HackType: SoftcoverCode: LMW-1015Copyright Date: 2004Author: Philip ViveritoPage Count: 40Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Homeric Hack Warfare in the Age of Heroes: 1500 B.C. to 1184 B.C. is a rules set for use with miniatures published by LMW Works. This book is designed to recreate in miniature individual duels, the epic battles of the Trojan War, from the battle of Thicket Ridge to the sack of the city itself and even the battles Aeneas fought in Italy. Only your imagination sets the parameters of the great engagements you can recreate. The system allows for heroic duels, large army engagements, naval engagements and sieges with the silver lining being a simple Divine Intervention system.

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    Softcover. Condition: New. LMW Works Hack Holy Hack - Biblical Warfare 3000 B.C. to 600 B.C. (2nd Edition) (MINT/New)Manufacturer: LMW WorksProduct Line: HackType: SoftcoverCode: LMW-1017Copyright Date: 2007Author: Philip ViveritoPage Count: 50Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Few Periods have fostered so much interest in history as the Old Testament times. For hundreds of years scholars have been studying and speculating on this period of mankind's development. The Bible preserves the very core of mankind's beginning. The research on this period inspires a very heated yet somehow reverent approach to man's past. The Old Testament is a greatest epic account of man's earliest days and merits continued interest to this very day. We should remember that the Old Testament is wider just military issues and events. Our subject Warfare is just one specific area of common interest. The Old Testament is greater than just one area of study rather it is all encompassing.Holy Hack is designed to recreate in miniature individual duels, the epic battles of the Old Testament times. Only your imagination sets the parameters of the great engagements you can recreate. The system allows for heroic duels, large army engagements, naval engagements and sieges with the silver lining being a simple Divine Intervention system.


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  • Softcover. Condition: New. LMW Works Historical Miniature Rules (LMW Works) Big Battles for Little Hands - The Wargaming Sourcebook for Children (MINT/New)Manufacturer: LMW WorksProduct Line: Historical Miniature Rules (LMW Works)Type: SoftcoverCode: LMW1000Copyright Date: 2002Author: John Sardu, Rob DeanPage Count: 140Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:This book is an introduction to the hobby of playing tabletop battles with miniatures. This a fun, interesting and educational pastime for children of all ages. This book traces its roots from games played by H.G. Wells and R.L. Stevenson almost one hundred years ago.

  • Philip Viverito

    Published by LMW Works, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

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    Softcover. Condition: New. LMW Works Hack Pike Hack (MINT/New)Manufacturer: LMW WorksProduct Line: HackType: SoftcoverCode: LMW-1401Copyright Date: 2013Author: Philip ViveritoPage Count: 28Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Miniatures rules for warfare in the age of Cromwell.

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    Softcover. Condition: New. LMW Works Hack Classical Hack Scenarios - Rome (MINT/New)Manufacturer: LMW WorksProduct Line: HackType: SoftcoverCode: LMW-1012Copyright Date: 2008Author: Philip ViveritoPage Count: 52Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:This particular book deals strictly with Roman scenarios or battles from 750 B.C. to 250 A.D. A sequel book will deal with the later Roman armies; there was just too much information to convey about the Romans to have it said and done in one book and still have room for the number of scenarios we wanted to present. Classical Hack Scenarios is designed to assist ancient gamers regardless of their game system. It measures 8-1/2 inches by 11 inches with Peter Connolly's painting of "The Great Siege of Alesia" gracing the cover.The book itself is rich in diagrams and battle maps as well as informative text and especially orders of battle. The book's 52 pages also contain important vendor information-places where you can turn gold into lead if you wish. Yes, places you will want to contact in order to make those all important gaming purchases. Classical Hackers will at long last have a more packaged form of play. In addition to this are all important lists drawn from the historical commentary and the individual scenario orders of battle.Here's what you get: a brief period-by-period description with tactical diagrams of the armies in each period, and easy to set up battle situations commonly called scenarios. Each scenario gives a brief account of a specific battle, including opposing orders of battle, special tactics of both armies and victory conditions. The scenarios have been designed by some of the best known people in American Ancient's Gaming and others not so well known but no less important. All have years of gaming experience and their ideas and ideals are a worthwhile contribution to gaming and historical writing.If that's not enough there is a variant play system section (thanks to the interest shown by Grant Forsythe), up-dates to Special Tactics, a beginner's (or an experienced player who loves lists) section with army lists for the variant play and rules clarifications. In short everything you would have to figure out in order to put on an ancient battle but just don't have the time or energy to do after a hard day at work or school is provided for you.

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    Softcover. Condition: Fine. LMW Works Historical Miniature Rules (LMW Works) Look, Sarge, No Charts - WWII (EX)Manufacturer: LMW WorksProduct Line: Historical Miniature Rules (LMW Works)Type: SoftcoverCode: LMW-1008Author: John Surdu, Christopher Palmer, David WoodPage Count: 64Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Fast play tactical, battalion level Second World War Rules. Includes no charts, there are however, templates and orders of battles.

  • Monsour, Scott

    Published by Historical Miniature Rules LMW Works, 2004

    ISBN 10: 1889584169ISBN 13: 9781889584164

    Seller: Ergodebooks, Houston, TX, U.S.A.

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    Softcover. Condition: New. Rally Round The Flag is a fast paced easy to understand game system for use in the time of The American Civil War 1861 to 1865.Scott Monsour has captured the historical flavor of one of Americas bloodiest conflicts and in doing so has created a truly unique game system for use with miniatures (both 15 mm and 25 mm scales).This book supplies the gamer with army organizations and morale rating for regiments, brigades, divisions and corps for both Confederate and Union armies.Command structure and leadership are an integral part of the system design.Movement and Combat are deftly handled in a simple yet accurate method, easy to understand and fast in play.The reader is supplied with two game scenarios which include orders of battle, command ratings and battle maps.


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  • Published by LMW Works, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

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    Softcover. Condition: New. LMW Works Historical Miniature Rules (LMW Works) Tanks & Yanks Volume 2 (MINT/New)Manufacturer: LMW WorksProduct Line: Historical Miniature Rules (LMW Works)Type: SoftcoverCode: LMW-2102Copyright Date: 2019Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:It is now 2017, one hundred years since the United States entered the First World War on the side of the Allies in one of the most unnecessary and wasteful wars ever fought. What and who were responsible of the war? The simple answer is the international bureaucracies and the heads of state of all the nations involved. The cost of this war in life and material was unprecedented. The war changed the face of Europe and the United States. For the European states it began their socialist, moral and demographic demise. The war reduced the former Western Christian patriarchal societies into disordered secular chaos, where freedom was confused with equality and Christianity debased. For the United States, still not fully recovered from its own War Between the States, it transformed the nation into a world power, steered by American progressives lead by President Wilson. In any case the world was not made a better place anymore than the Great War was the war to end all wars . The result was to see a century where warring states would kill more people than all the centuries that came before it. This made the scandalized wars of religion pale to nothing compared to those of the secular twentieth century. However, that is not what this book is about. It is about a fascinating period worth evaluating. This book, Volume II, deals with the information used to create the basic game system; the War technological advances and the related tactics exemplified through a historical game system. Tanks and Yanks focuses on the two last great offensives of the war -- the German Kaiserschlacht (Kaisers Battle) and the Allied Hundred Day Offensive. The War had become more fluid. The research that it took to create this game system was extensive. Its not comprehensive in regard to the air war and ignores naval warfare altogether. This game system deals with American intervention and the technical devices of the World War; primarily tanks, Yanks, planes and tactics. The war was won with these identifiable things. This in no way diminishes the efforts and lessons of our Allies, the British, French, Italians among others.

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    Condition: Very Good. *Price HAS BEEN REDUCED by 10% until Monday April 29 (sale item)* 84 pp., Paperback, very good. - If you are reading this, this item is actually (physically) in our stock and ready for shipment once ordered. We are not bookjackers. Buyer is responsible for any additional duties, taxes, or fees required by recipient's country.

  • Published by LMW Works, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

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    Softcover. Condition: New. LMW Works Historical Miniature Rules (LMW Works) Tanks & Yanks (Deluxe Edition) (MINT/New)Manufacturer: LMW WorksProduct Line: Historical Miniature Rules (LMW Works)Type: SoftcoverCode: LMW-2103Copyright Date: 2019Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is MINT/New. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:It is now 2017, one hundred years since the United States entered the First World War on the side of the Allies in one of the most unnecessary and wasteful wars ever fought. This book is about the First World War, the technological advances and the related tactics exemplified through a historical game system. Yanks and Tanks focuses on the later part of the war, circa 1917-1918, for the miniature historical gamer. Tanks and Yanks focuses on the two last great offensives of the war -- the German Kaiserschlacht (Kaiserâ⠬⠢s Battle) and the Allied Hundred Day Offensive. The War had become more fluid. The research that it took to create this game system was extensive. Its not comprehensive in regard to the air war and ignores naval warfare altogether. This game system deals with American intervention and the technical devices of the World War; primarily tanks, Yanks, planes and tactics. The war was won with these identifiable things. This in no way diminishes the efforts and lessons of our Allies, the British, French, Italians among others. It may be debatable about the actual value of Pershing and the A.E.F. It is not debatable about the result of our intervention into the war; victory. American manpower and American tactics quickly developed to deal with the dramatic power of the weapons employed. Our allies guided our troops in many different ways through the war. From this guidance the Americans were able in no small way to assist the Allies in overpowering the Central Powers. The research required almost got in the way of the game system, with diagrams and illustrations. Consequently after many rewrites it was decided to create one book as a game system and another as a simple note book. Both over lap each other. It did seem necessary to describe the tactical techniques in some great detail. Fortunately there is plenty of information on how these weapons were used on the battlefield. This availability of information made it possible to transform information into a realistic game system. However incomplete as it may be, the rules still effectively cover only a small part of the late ground war. The game system includes supportive diagrams, illustrations, tactical notes and Quick Reference Sheets (Q.R.S.). The Turn Sequence and Turn Phases, once understood, make play easy and fast. The system has two Turn Sequences one of which is optional and the other mandatory. Six basic Turn Phases move the game along to a conclusion. Manufacturers will be glad by the fact that the game is best played using lots of figures and models. Let us be glad that there are sources for figures and models. Basic units are 12 figures for a platoon with four platoons making a company and three to four companies making a battalion. Figures can be mounted individually or on multiple stands. Morale is based on unit size and applicable modifiers. Movement is with a D-10 die roll for both infantry and tanks. Transport and field artillery movement is determined by the roll of a D-6. There are two Turn Phases in which players can shoot. Hand-to-hand combat is easily performed. Players are always encouraged to adjust the rules to suit their perceptions.

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    Softcover. Condition: Fine. LMW Works Historical Miniature Rules (LMW Works) Plains Wars - Campaigns and Skirmish Scenarios (EX)Manufacturer: LMW WorksProduct Line: Historical Miniature Rules (LMW Works)Type: SoftcoverCode: LMW-2002Author: Pete PanzeriPage Count: 28Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:This is a scenario book for indian fighting: includes chapters on campaigning the plains wars, plains wars scenarios and warfare on the plains.

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    Softcover. Condition: Fine. LMW Works Historical Miniature Rules (LMW Works) Blood & Swash/Thunder & Plunder (3rd Edition) (EX)Manufacturer: LMW WorksProduct Line: Historical Miniature Rules (LMW Works)Type: SoftcoverCode: LMW-1018Copyright Date: 2008Author: John Surdu, Christopher PalmerPage Count: 50Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Inside the book:Two systems, Street Skirmishes and Bloody Brawls between the King's Men, Ruffians, Pirates, and Rogues of the Caribbean and the Colonies. Blood and Swash by Buck Surdu is for small brawls involving about four figures per player. Thunder and Plunder by Chris Palmer is for larger battles involving small units of eight to ten figures. The two sets are tightly integrated so that the heroes from Blood and Swash can act as leaders in Thunder and Plunder, and vice versa. Innovative system includes Scenario and Chart insert for "GLADIATOR" game and modification data for fighting numerous other periods from Ancient to Modern.Included in this booklet are a skirmish set of rules for barroom brawls among groups of pirates and a tactical set of rules for larger pirate actions. The rules are a tightly integrated pair so that the more detailed Blood and Swash figures can be used as leaders in a Thunder and Plunder game. Both sets of rules are extremely simple and have proven extremely popular, flexible, and enjoyable since their original printing in 1999. The text in this new edition has few additions from the second edition, but it has a new color treatment and additional artwork.

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    softcover. Condition: Very Good. Cover shows minor shelf wear. Pages are clean and intact.

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    Condition: Fine. *Price HAS BEEN REDUCED by 10% until Monday April 29 (sale item)* 84 pp., Paperback, fine. - If you are reading this, this item is actually (physically) in our stock and ready for shipment once ordered. We are not bookjackers. Buyer is responsible for any additional duties, taxes, or fees required by recipient's country.

  • Softcover. Condition: Very Good. LMW Works Historical Miniature Rules (LMW Works) Santa Anna Rules - Warfare in Mexico, 1820-1870 #1 - Tactical System (VG+)Manufacturer: LMW WorksProduct Line: Historical Miniature Rules (LMW Works)Type: SoftcoverCode: LMW-1016Copyright Date: 2007Author: John Surdu, Pete PanzeriPage Count: 66Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Santa Anna Tactical (SAT) is Buck Surduâ s tactical system for larger battles. This volume contains orders of battle and background information on the Mexican-American War and the Maximillian Adventure. In addition, this volume includes scenarios for all the major battles of the Mexican American War, San Jacinto, and Puebla. Volume I includes several special mechanics to bring out the peculiarities of this locality and era. It is designed to accurately portray the feel of battle in the â Santa Anna eraâ with each player controlling a brigade. While warfare of this period is Napoleonic-like, the Mexican-American War and the War of Texas Independence are neither Napoleonic Wars nor like the American Civil War. Santa Anna Tactical Rules captures the aspects of these wars that are unique. In addition, this new reprinting of Santa Anna Tactical includes a supplement about the South American Wars of Liberation and a scenario for the battle of Maipuby Mark Ryan.

  • Christopher Palmer, John Surda

    Published by LMW Works, 1999

    Seller: Noble Knight Games, Fitchburg, WI, U.S.A.

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    Softcover. Condition: Fine. LMW Works G.A.S.L.I.G.H.T. G.A.S.L.I.G.H.T. Compendium, The (EX) (spiral bound)Manufacturer: LMW WorksProduct Line: G.A.S.L.I.G.H.T.Type: SoftcoverCopyright Date: 2011Author: Christopher Palmer, John SurdaPage Count: 182Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX - spiral bound. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:LMW Works have been creating the G.A.S.L.I.G.H.T. Compendium for almost two years. In this volume, they have combined the original G.A.S.L.I.G.H.T., Battles by G.A.S.L.I.G.H.T., To Be Continuedâ ¦ by G.A.S.L.I.G.H.T., and Adventures and Expeditions by G.A.S.L.I.G.H.T. In addition, they clarify and correct issues from the previous books. To provide something new to the â old hands,â LMW have also included new rules for skirmish-level aerial combat, fleet-level aerial combat, and undersea combat.