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Published by Taylor & Francis 2015-08-10, London, 2015
ISBN 10: 1138925535ISBN 13: 9781138925533
Seller: Blackwell's, London, United Kingdom
Book
paperback. Condition: New. Language: ENG.
Published by Taylor & Francis Ltd, London, 2015
ISBN 10: 1138925535ISBN 13: 9781138925533
Seller: CitiRetail, Stevenage, United Kingdom
Book
Paperback. Condition: new. Paperback. Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattaris non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Rather than approach videogames through a language suited to other media forms, Cremin invites us to think in terms of a videogame plane and the compositions of developers and players who bring them to life. According to Cremin, we are not simply playing videogames, we are creating them. We exceed our own bodily limitations by assembling forces with the elements they are made up of. The book develops a critical methodology that can explain what every videogame, irrespective of genre or technology, has in common and proceeds on this basis to analyse their differences. Drawing from a wide range of examples spanning the history of the medium, Cremin discerns the qualities inherent to those regarded as classics and what those qualities enable the player to do.Exploring Videogames with Deleuze and Guattari analyses different aspects of the medium, including the social and cultural context in which videogames are played, to develop a nuanced perspective on gendered narratives, caricatures and glorifications of war. It considers the processes and relationships that have given rise to industrial giants, the spiralling costs of making videogames and the pressure this places developers under to produce standard variations of winning formulas. The book invites the reader to embark on a molecular journey through worlds neither virtual nor real exceeding image, analogy and metaphor. With clear explanations and detailed analysis, Cremin demonstrates the value of a Deleuzian approach to the study of videogames, making it an accessible and valuable resource for students, scholars, developers and enthusiasts. Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattaris non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Published by Taylor & Francis, 2015
ISBN 10: 1138925535ISBN 13: 9781138925533
Seller: moluna, Greven, Germany
Book
Kartoniert / Broschiert. Condition: New.
Published by Routledge, 2015
ISBN 10: 1138925527ISBN 13: 9781138925526
Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
Book
Condition: New.
Published by Routledge, 2015
ISBN 10: 1138925527ISBN 13: 9781138925526
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Book Print on Demand
Condition: New. PRINT ON DEMAND Book; New; Fast Shipping from the UK. No. book.
Published by Taylor and Francis, 2015
ISBN 10: 1138925527ISBN 13: 9781138925526
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
Book Print on Demand
HRD. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Published by Taylor & Francis, 2015
ISBN 10: 1138925527ISBN 13: 9781138925526
Seller: moluna, Greven, Germany
Book
Condition: New.
Published by Routledge, 2015
ISBN 10: 1138925527ISBN 13: 9781138925526
Seller: California Books, Miami, FL, U.S.A.
Book
Condition: New.
Published by Taylor and Francis, 2015
ISBN 10: 1138925527ISBN 13: 9781138925526
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
Book Print on Demand
HRD. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.