Product Type
Condition
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Published by Wizards of the Coast, 1992
ISBN 10: 1560763752ISBN 13: 9781560763758
Seller: HPB Inc., Dallas, TX, U.S.A.
Book
Paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!.
Published by Wizards of the Coast, 1992
ISBN 10: 1560763752ISBN 13: 9781560763758
Seller: Griffin Books, Stamford, CT, U.S.A.
Book
Paperback. Condition: As New. 2nd. Loose leaf three ring binder sheets in folder, as issued. Please email for photos. Larger books or sets may require additional shipping charges. Books sent via US Postal.
Published by TSR, 1999
ISBN 10: 1560763752ISBN 13: 9781560763758
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Book
Module. Condition: Very Good. TSR Advanced Dungeons & Dragons (2nd Edition) - Modules & Adventures Treasure Maps (SW (VG+/New))Manufacturer: TSRProduct Line: Advanced Dungeons & Dragons (2nd Edition) - Modules & AdventuresType: ModuleCode: TSR9377Copyright Date: 1992Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is SW (VG+/New). Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Treasure Maps contains 16 separate adventures that will take player characters from mountaintops to the ocean depths. The player characters can find treasure drowned in deep water, watch the stars for omens, rescue a kidnapped prince, search for a lost mine, visit a very strange restaurant, or explore the sky-temple of a forgotten deity. But beware! The greater the treasure hoard, the greater the danger from its guardians. Each adventure comes with two beautifully rendered full-color maps, one for the players and one for the DUNGEON MASTER. Also provided are rumors associated with each map and encounter notes for the DM. These adventures are adaptable for play in any AD&D game world, either as a brief encounter or as the start of a full-fledged campaign. The DM can also use any of the 32 full-color maps to create adventures of his or her own.