Teaches how to write games using DirectX, discussing such topics as how to create and manage DirectX objects, how to program animation sequences, how to add sound effects, and how to port a simple game to a Pocket PC.
Ellen Hatton is a computer science undergraduate at Edinburgh University. She was exposed to computers at a very early age and has been fascinated with them ever since. Her first experience of computer games was playing Dread Dragon Doom, at which she quickly excelled at the age of 5. She’s been hooked on games ever since. <p>Ellen is not only interested in computers. She skis frequently, among other sports, and enjoys general student life in the bustling Scottish capital, Edinburgh. As her choice of degree suggests, Ellen still finds computers very interesting and is constantly looking for new challenges.
Alexandre Santos Lobão got his first computer in 1981, when he was 12, and immediately started to create simple games in BASIC. Since then, computers have evolved massively, and so has he. Graduating with a bachelor’s degree in computer science in 1991, Alexandre, together with six friends, founded that same year a company that came to be known as a synonym for high-quality services in Brasilia, Brazil: Hepta Informática. Besides his excellent work in many software development areas, from financial to telecommunication, he never forgot his first passion and has always worked as a nonprofessional game programmer. amateur game programming company founded by Craig Jardine. At the end of 2000, Alexandre started searching for new horizons and, leaving the company he helped to create, entered Microsoft as a consultant. Looking at the new and extremely interesting possibilities offered by the .NET Framework, he decided to take everything he’s learned over the last decade and apply it to this new development platform.