2D Graphics Programming for Games (Hardcover)

John Pile,Jr.

10 ratings by Goodreads

Language: English

Published by Taylor & Francis Inc, Natick, 2013

1466501898 / 9781466501898

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Hardcover

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Hardcover. The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code.Full of practical tools and tricks, this color book gives novices in-depth guidance on making professional, high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution. 2D Graphics Programming for Games explains how to use popular platform-independent graphics techniques for creating 2D web and mobile games. The book explores essential techniques needed to develop games on all platforms, including Flash, iPhone/iPad, and Xbox 360. It starts with the basics and then goes on to more advanced topics in 2D graphics, animation, and games. The author draws on examples not only from video games but also from art and animated film. Code examples are given in C# and XNA. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

Seller Inventory # 9781466501898

Title
2D Graphics Programming for Games (Hardcover)
Author
John Pile,Jr.
Publisher
Taylor & Francis Inc, Natick
Publication year
2013
Condition
new
Binding
Hardcover
Language
English
ISBN 10
1466501898
ISBN 13
9781466501898

AussieBookSeller

Truganina, VIC, Australia

5-star seller

AbeBooks seller since June 22, 2007

Shipping rates from Australia to U.S.A.

Item25 to 45 business days8 to 14 business days
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The Nile Group Pty Ltd

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Truganina, VIC Australia 3029