3D Computer Graphics : A Mathematical Introduction with OpenGL

Sam Buss

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Language: English

Published by Cambridge University Press, 2003

0521821037 / 9780521821032

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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Druck auf Anfrage Neuware - Printed after ordering - This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Seller Inventory # 9780521821032

Title
3D Computer Graphics : A Mathematical Introduction with OpenGL
Author
Sam Buss
Publisher
Cambridge University Press
Publication year
2003
Condition
Neu
Binding
Buch
Language
English
ISBN 10
0521821037
ISBN 13
9780521821032
Item weight
937 grams
Dimensions
260x183x26 mm

AHA-BUCH GmbH

Einbeck, Germany

5-star seller

AbeBooks seller since August 14, 2006

Shipping rates from Germany to U.S.A.

Item30 to 40 business days7 to 14 business days
First itemUS$ 74.94US$ 86.53
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