3D Engine Design for Virtual Globes

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Language: English

Published by Taylor & Francis Ltd (Sales) Jun 2011, 2011

1568817118 / 9781568817118

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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Item description from seller

Neuware - Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: - Rendering globes, planet-sized terrain, and vector data - Multithread resource management - Out-of-core algorithms - Shader-based renderer design.

Title
3D Engine Design for Virtual Globes
Author
Patrick Cozzi
Publisher
Taylor & Francis Ltd (Sales) Jun 2011
Publication year
2011
Condition
Neu
Binding
Buch
Language
English
ISBN 10
1568817118
ISBN 13
9781568817118
Item weight
1,566 grams
Dimensions
246x202x30 mm

AHA-BUCH GmbH

Einbeck, Germany

5-star seller

AbeBooks seller since August 14, 2006

Shipping rates from Germany to U.S.A.

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