3D Graphics for Game Programming
Han, Junghyun
Sold by ALLBOOKS1, Direk, SA, Australia
AbeBooks Seller since December 13, 2023
New - Hardcover
Condition: New
Ships from Australia to U.S.A.
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Add to basketSold by ALLBOOKS1, Direk, SA, Australia
AbeBooks Seller since December 13, 2023
Condition: New
Quantity: 1 available
Add to basketBrand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
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Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experience in graphics API and shader programming with the background theory of computer graphics.
Well organized and logically presented, this book takes its organizational format from GPU programming and presents a variety of algorithms for programmable stages along with the knowledge required to configure hard-wired stages. Easily accessible, it offers a wealth of elaborate 3D visual presentations and includes additional theoretical and technical details in separate shaded boxes and optional sections.
Maintaining API neutrality throughout to maximize applicability, the book gives sample programs to assist in understanding. Full PowerPoint files and additional material, including video clips and lecture notes with all of the figures in the book, are available on the book’s website: http://media.korea.ac.kr/book
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Solutions manual available upon qualified course adoption
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