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3ds Max 6 Animation and Visual Effects Techniques (Graphics Series) (Charles River Media Graphics)

Sanford Kennedy

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ISBN 10: 1584503343 / ISBN 13: 9781584503347
Used Condition: Good Soft cover
From BookHolders (gambrills, MD, U.S.A.)

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About this Item

[ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: first ] Publisher: Charles River Media Pub Date: 12/24/2003 Binding: Paperback Pages: 606 first edition. Bookseller Inventory # 4976608

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Bibliographic Details

Title: 3ds Max 6 Animation and Visual Effects ...

Binding: Soft cover

Book Condition:Good

About this title

Synopsis:

3ds max(TM) 6 Animation and Visual Effects Techniques is a completely updated version of this best-selling book. It covers 3ds max 6 and provides an organized and thorough process for integrating all of the features of max to create, animate, render, and finish an animation project. Beginning with a review of the essentials, users learn about all of the key features used in animation and visual effects, including the fundamentals of animated filmmaking, and then work through detailed tutorials covering modeling of buildings, environments, humans, and aliens. Once they have created the models, the animation techniques are explored, including character setup with bones, lip sync, facial expression, and walk cycles. From there the process moves to scene animation, visual effects, materials and textures, event-based particles, and lighting and rendering. The book ends with detailed chapters on character studio® 4, combustion® 3.0, reactor® 2, Mental Ray® 3.2, and the Shag Hair and Dynamic Effects plug-ins. Anyone interested in learning an efficient and practical process for creating animated environments and films will find what they need here.

About the Author:

Sanford Kennedy (Los Angeles, CA), is an author, animator, and designer. He has worked in Hollywood special effects since 1977, and computer animation since 1994. He has worked on 54 movies and numerous commercials, and recently began working on games, including Graystoke: The Temple of Ultimate Evil. He has written over 100 articles and co-authored a variety of books on 3D computer animation, most recently 3ds max 6 Animation and Visual Effects Techniques (Charles River Media, 2003).

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