52 Ready-to-Use Gaming Programs for Libraries (Paperback)
Language: English
Published by American Library Association, Chicago, IL, 2020
- Softcover
- New

Seller: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
AbeBooks seller since June 22, 2007
Condition: New
US$ 138.58
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Add to basketItem description from seller
Paperback. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such asInstagram or zombie-tag scavenger games;a video game rec league;teaching cybersecurity with Minecraft;STEM with virtual reality and other programs for VR equipment;fostering science literacy with themed board games;a life-sized Game of Life;STEAM with an amazing race;hosting a Gaming Con at your library;video game study breaks for calming students' nerves during Finals Week;leading enthusiasts in writing an original roleplay or designing a board game; andbuilding your collection of games through donations and grants.The engaging programs in this book will have people flocking to your library-it's all in the game. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. This book presents more than 50 creative programming ideas from public, school, and academic libraries. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…
Seller Inventory # 9780838947340
- Title
- 52 Ready-to-Use Gaming Programs for Libraries (Paperback)
- Author
- Ellyssa Kroski
- Publisher
- American Library Association, Chicago, IL
- Publication year
- 2020
- Condition
- new
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0838947344
- ISBN 13
- 9780838947340
- Instagram or zombie-tag scavenger games;
- a video game rec league;
- teaching cybersecurity with Minecraft;
- STEM with virtual reality and other programs for VR equipment;
- fostering science literacy with themed board games;
- a life-sized Game of Life;
- STEAM with an amazing race;
- hosting a Gaming Con at your library;
- video game study breaks for calming students nerves during Finals Week;
- leading enthusiasts in writing an original roleplay or designing a board game; and
- building your collection of games through donations and grants.
"Synopsis" may belong to another edition of this title.
About the Author
Ellyssa Kroski is the Director of Information Technology and Marketing at the New York Law Institute as well as an award-winning editor and author of 60 books including Law Librarianship in the Age of AI for which she won the AALL's 2020 Joseph L. Andrews Legal Literature Award. She is a librarian, an adjunct faculty member at Drexel and San Jose State Universities, and an international conference speaker. She received the 2017 Library Hi Tech Award from the ALA/LITA for her long-term contributions in the area of Library and Information Science technology and its application. She can be found at http://www.amazon.com/author/ellyssa
"About the title" may belong to another edition of this title.
AussieBookSeller
Truganina, VIC, Australia
AbeBooks seller since June 22, 2007
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